模拟中世纪城镇的生活,用于教育娱乐和旅游推广

L. D. De Paolis, G. Aloisio, M. G. Celentano, L. Oliva, Pietro Vecchio
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引用次数: 11

摘要

利用新的技术能力来重建一个虚拟的互动城镇,极大地增加了信息交换和传播的可能性。MediaEvo项目旨在开发一个多渠道、多感官的文化遗产寓教于乐平台,通过人文科学和数据处理技术的融合,实现以中世纪历史和社会知识为导向的数字教学游戏。它涉及历史发现、地貌调查、数据管理系统以及游戏和教育的虚拟沉浸式平台的定义。本文介绍了与虚拟现实技术的教育应用相关的理论问题,并描述了中世纪奥特朗托镇重建的步骤:数据收集和整合,工作组织,外围设备和软件应用。在它的定义过程中,这个为教育目的而规划的平台被证明是有用的,可以测试研究人员对古镇及其日常生活的假设。在项目结束时,其他研究领域已经在游戏中进行了测试:用于运动和交互的新外设,虚拟寻宝,增强现实以及用于区域营销和旅游的评估研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A simulation of life in a medieval town for edutainment and touristic promotion
Using new technological capabilities to reconstruct a virtual interactive town dramatically increases the possibilities of information exchange and diffusion. The MediaEvo Project aims to develop a multi-channel and multi-sensory platform for edutainment in cultural heritage for the realization of a digital didactic game oriented towards knowledge of medieval history and society by means of the integration of human sciences and data processing technologies. It deals with historical findings, geomorphological inquiries, data management systems and the definition of a virtual immersive platform for playing and educating. This paper introduces the theoretical questions related to the educational use of Virtual Reality technology and describes the steps in the reconstruction of the town of Otranto in the Middle Ages: data collection and integration, organization of work, peripherals and software applications. During its definition, the platform that has been planned for educational purposes has proved to be useful for testing researchers' hypotheses about the ancient town and its everyday life. At the end of project, other research fields have been tested on the game: new peripherals for motion and interaction, virtual treasure hunts, Augmented Reality and evaluation studies for territorial marketing and tourism.
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