Dong Li, Dongbin Zhao, Qichao Zhang, Yuzheng Zhuang, Bin Wang
{"title":"视觉导航的注意记忆图","authors":"Dong Li, Dongbin Zhao, Qichao Zhang, Yuzheng Zhuang, Bin Wang","doi":"10.1109/DOCS55193.2022.9967733","DOIUrl":null,"url":null,"abstract":"Visual navigation in complex environments is inefficient with traditional reactive policy or general-purposed recurrent policy due to the long-term memory problem. To address this issue, this paper proposes a graph attention memory (GAM) architecture consisting of memory construction module, graph attention module, and control module. The memory construction module builds the topological graph based on supervised learning by taking the exploration prior. Then, guided attention features to reach the goal are extracted with the graph attention module. Finally, the deep reinforcement learning based control module makes decisions based on visual observations and guided attention features. In addition, the convergence of the proposed GAM module for recurrent attention operation is analyzed in this paper. We evaluate GAM-based navigation system in two complex 3D ViZDoom environments. Experimental results show that the GAM-based navigation system outperforms all baselines in both success rate and navigation efficiency, and significantly improves the generalization.","PeriodicalId":348545,"journal":{"name":"2022 4th International Conference on Data-driven Optimization of Complex Systems (DOCS)","volume":"10 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-05-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"10","resultStr":"{\"title\":\"Graph Attention Memory for Visual Navigation\",\"authors\":\"Dong Li, Dongbin Zhao, Qichao Zhang, Yuzheng Zhuang, Bin Wang\",\"doi\":\"10.1109/DOCS55193.2022.9967733\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Visual navigation in complex environments is inefficient with traditional reactive policy or general-purposed recurrent policy due to the long-term memory problem. To address this issue, this paper proposes a graph attention memory (GAM) architecture consisting of memory construction module, graph attention module, and control module. The memory construction module builds the topological graph based on supervised learning by taking the exploration prior. Then, guided attention features to reach the goal are extracted with the graph attention module. Finally, the deep reinforcement learning based control module makes decisions based on visual observations and guided attention features. In addition, the convergence of the proposed GAM module for recurrent attention operation is analyzed in this paper. We evaluate GAM-based navigation system in two complex 3D ViZDoom environments. Experimental results show that the GAM-based navigation system outperforms all baselines in both success rate and navigation efficiency, and significantly improves the generalization.\",\"PeriodicalId\":348545,\"journal\":{\"name\":\"2022 4th International Conference on Data-driven Optimization of Complex Systems (DOCS)\",\"volume\":\"10 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-05-11\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"10\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2022 4th International Conference on Data-driven Optimization of Complex Systems (DOCS)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/DOCS55193.2022.9967733\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 4th International Conference on Data-driven Optimization of Complex Systems (DOCS)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/DOCS55193.2022.9967733","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Visual navigation in complex environments is inefficient with traditional reactive policy or general-purposed recurrent policy due to the long-term memory problem. To address this issue, this paper proposes a graph attention memory (GAM) architecture consisting of memory construction module, graph attention module, and control module. The memory construction module builds the topological graph based on supervised learning by taking the exploration prior. Then, guided attention features to reach the goal are extracted with the graph attention module. Finally, the deep reinforcement learning based control module makes decisions based on visual observations and guided attention features. In addition, the convergence of the proposed GAM module for recurrent attention operation is analyzed in this paper. We evaluate GAM-based navigation system in two complex 3D ViZDoom environments. Experimental results show that the GAM-based navigation system outperforms all baselines in both success rate and navigation efficiency, and significantly improves the generalization.