小商店环境智能环境下传统产品推广的增强现实游戏化移动应用设计研究

Konstantinos I. Kotsopoulos, Alexandros Papadopoulos, Anastasios Babathanasis, Stelios Axiotopoulos
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引用次数: 1

摘要

在本研究中,分析了在环境智能环境下,在小商店中推广传统产品的移动应用程序设计所面临的挑战。模糊认知地图(FCM)是通过对传统产品展示专家的访谈和游戏化文献构建的。用于调查所遵循的fcm概念与业务流程模型和符号(BPMN)之间的因果关系的模拟被用作增强现实移动应用程序快速建模的工具。之后,基于不同游戏化用户类型的场景被创建和模拟。案例研究是TalkingProducts研究项目,该项目专注于开发增强现实移动应用程序,以推广传统的本地产品,产品制造商和创意产业部门的专业人士合作,共同创造智能互动游戏化体验。FCM指标的研究和BPMN模拟的结果表明,可以更好地理解应用程序用户的行为,这可以导致更好的设计选择,特别是在软件需求和功能方面。所建议的方法方法可以为环境智能环境中交互式应用程序的设计提供有价值的见解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A research in the design of augmented reality gamified mobile applications for promoting traditional products implemented in ambient intelligence environment of small shops.
In this study, challenges in the design of mobile applications in an ambient intelligent environment for promoting traditional products in small shops were analyzed. Fuzzy cognitive maps (FCM) were constructed from interviews with experts in presenting traditional products and from gamification literature. Simulations for investigating the causalities between the concepts of the FCMs followed and Business Process Model and Notation (BPMN) was used as a tool for quick modeling of an augmented reality mobile application. Afterwards scenarios based on different gamification user types were created and simulated. The case study was TalkingProducts research project which was focusing on the development of an augmented reality mobile application for promoting traditional local products, where product manufacturers and professionals of the creative industries sector cooperate in order to co-create smart interactive gamified experiences. The study of the FCM’s metrics and the results of the BPMN simulations showed that a better understanding of an application user’s behavior can be achieved which can lead to better design choices especially as regards to software requirements and functionality. The suggested methodological approach can offer valuable insights to the designing of interactive applications in ambient intelligence environments.
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