使用HCD工具包和有关文化的开放数据开发教育应用程序

Geraldo Gomes da C. Júnior, R. M. M. Gouveia, Victor Medeiros
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引用次数: 1

摘要

本文介绍了以人为本的设计过程(HCD)在教育类游戏中的应用,该游戏使用了有关累西腓市文化方面的开放数据。这项工作的主要目标是合作开发一款名为“累西腓游戏”的智能手机应用程序,它为了解累西腓文化提供了一种有趣的方式。应用程序开发的方法是基于HCD工具包和Jakob Nielsen的可用性标准和启发式。我们还使用了两个交互设计技术,Skeumorfism及平面设计。这项工作包括以人为中心的设计中提出的步骤,首先是战略挑战的说明,然后是以下三个主要阶段:倾听、创建和部署。最后,我们给出了Android平台上应用使用情况的相关统计数据,显示了相关用户对“累西腓游戏”的接受程度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Development of an educational application using HCD toolkit and open data on the recife culture
This paper presents the Human-Centered Design process (HCD) applied in the context of educational games using open data about cultural aspects of the city of Recife. The main objective of the work is the collaborative development of an application for smartphones, entitled "Recife Games", which provides an entertaining way to learn about Recife culture. The methodology for the application development was based on the HCD Toolkit and Jakob Nielsen's usability criteria and heuristics. We also used two interaction design techniques, Skeumorfism and Flat Design. The work includes the steps proposed in the human centered design, starting with the specification of a strategic challenge and the following three main phases: Listen, Create and Deploy. Finally, we present statistics related to the application usage on Android platform, that shown relevant user acceptance of "Recife Games".
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