{"title":"一个更具沉浸感的虚拟现实脑机接口的试点研究","authors":"J. Rouillard, Hakim Si Mohammed, F. Cabestaing","doi":"10.54941/ahfe1002055","DOIUrl":null,"url":null,"abstract":"We are presenting a pilot study for a more Immersive Virtual Reality (IVR) Brain-Computer Interface (BCI). The originality of our approach lies in the fact of recording, thanks to physical VR trackers, the real movements made by users when they are asked to make feet movements, and to reproduce them precisely, through a virtual agent, when asked to imagine mentally reproducing the same movements. We are showing the technical feasibility of this approach and explain how BCIs based on motor imagery can benefit from these advances in order to better involve the user in the interaction loop with the computer system.","PeriodicalId":389727,"journal":{"name":"Human Factors in Virtual Environments and Game Design","volume":"8 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"A pilot study for a more Immersive Virtual Reality Brain-Computer Interface\",\"authors\":\"J. Rouillard, Hakim Si Mohammed, F. Cabestaing\",\"doi\":\"10.54941/ahfe1002055\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We are presenting a pilot study for a more Immersive Virtual Reality (IVR) Brain-Computer Interface (BCI). The originality of our approach lies in the fact of recording, thanks to physical VR trackers, the real movements made by users when they are asked to make feet movements, and to reproduce them precisely, through a virtual agent, when asked to imagine mentally reproducing the same movements. We are showing the technical feasibility of this approach and explain how BCIs based on motor imagery can benefit from these advances in order to better involve the user in the interaction loop with the computer system.\",\"PeriodicalId\":389727,\"journal\":{\"name\":\"Human Factors in Virtual Environments and Game Design\",\"volume\":\"8 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1900-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Human Factors in Virtual Environments and Game Design\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.54941/ahfe1002055\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Human Factors in Virtual Environments and Game Design","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.54941/ahfe1002055","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A pilot study for a more Immersive Virtual Reality Brain-Computer Interface
We are presenting a pilot study for a more Immersive Virtual Reality (IVR) Brain-Computer Interface (BCI). The originality of our approach lies in the fact of recording, thanks to physical VR trackers, the real movements made by users when they are asked to make feet movements, and to reproduce them precisely, through a virtual agent, when asked to imagine mentally reproducing the same movements. We are showing the technical feasibility of this approach and explain how BCIs based on motor imagery can benefit from these advances in order to better involve the user in the interaction loop with the computer system.