基于实时深度图像渲染系统的硬件架构

Ran Liu, Miao Xu, Yanzhen Zhang, Yangting Zheng, Yang Zhao, Yaqiong Liu
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引用次数: 0

摘要

提出了一种实时深度图像绘制系统的硬件结构。该系统采用位移传感器摄像头设置,采用硬件高效算法,降低了计算复杂度和硬件成本。针对计算复杂度问题,提出了一种不需要相机参数的三维图像变形算法来代替复杂的同形变换,并提出了一种基于视差映射的补孔方法来代替复杂的补图算法。在硬件成本方面,我们提出了一种基于视图判断的折叠消除方法来取代Z-buffer算法,并提出了行级流水线来减少视差图和参考图像对外部存储器的需求。实验结果表明,我们的实现可以达到与软件实现的质量相当的综合质量。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Hardware Architecture for Real-Time Depth-image-based Rendering System
This paper presents a hardware architecture for real-time depth-image-based rendering (DIBR) system. The shift-sensor camera setup is used in this system so that hardware-efficient algorithms can be applied to reduce the computational complexity and hardware cost. For the computational complexity, we propose a 3D image warping algorithm that requires no camera parameters to replace the complicated homographic transform, and a hole-filling method based on the disparity map to replace the complicated inpainting algorithm. For the hardware cost, we propose a fold-elimination approach based on view-judgment to replace the Z-buffer algorithm, and the row-level pipelining to reduce the requirement of external memory for disparity maps and reference images. Experimental results show that our implementation can achieve the similar synthesis quality as the quality implemented by software.
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