{"title":"虚拟展示柜","authors":"G. Wyvill","doi":"10.1109/CGI.1997.601302","DOIUrl":null,"url":null,"abstract":"Looking at a picture on a screen is very different from looking at a solid object. But if the picture changes correctly as the observer moves, we can create the illusion that there is a solid object \"just behind\" the screen. We have built such a display using only a domestic quality video camera and a Macintosh PowerPC computer: The user wears a pair of special \"glasses\" that can easily be recognised in the image of the tracking camera. The display provides a starting point for a series of experiments in VR and latency issues.","PeriodicalId":285672,"journal":{"name":"Proceedings Computer Graphics International","volume":"51 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1997-06-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"The virtual display case\",\"authors\":\"G. Wyvill\",\"doi\":\"10.1109/CGI.1997.601302\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Looking at a picture on a screen is very different from looking at a solid object. But if the picture changes correctly as the observer moves, we can create the illusion that there is a solid object \\\"just behind\\\" the screen. We have built such a display using only a domestic quality video camera and a Macintosh PowerPC computer: The user wears a pair of special \\\"glasses\\\" that can easily be recognised in the image of the tracking camera. The display provides a starting point for a series of experiments in VR and latency issues.\",\"PeriodicalId\":285672,\"journal\":{\"name\":\"Proceedings Computer Graphics International\",\"volume\":\"51 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1997-06-23\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings Computer Graphics International\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CGI.1997.601302\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings Computer Graphics International","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CGI.1997.601302","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Looking at a picture on a screen is very different from looking at a solid object. But if the picture changes correctly as the observer moves, we can create the illusion that there is a solid object "just behind" the screen. We have built such a display using only a domestic quality video camera and a Macintosh PowerPC computer: The user wears a pair of special "glasses" that can easily be recognised in the image of the tracking camera. The display provides a starting point for a series of experiments in VR and latency issues.