提高基于fpga的设计的抽象水平

M. Danek, J. Kadlec, R. Bartosinski, L. Kohout
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引用次数: 15

摘要

fpga的传统设计技术是基于使用硬件描述语言,以功能和位置和路径后仿真作为检查设计正确性和消除检测到的错误的手段。由于要设计的东西非常复杂,因此有必要引入新的设计方法,以提高抽象级别,同时保持我们今天使用的硬件执行计算的必要效率。本文提出了一种这样的方法,它建立在多线程、对象可组合性和封装、部分运行时重构和自适应方面的现有研究之上。该方法基于当前可用的FPGA设计工具。通过基本向量和矩阵运算来评价该方法的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Increasing the level of abstraction in FPGA-based designs
Traditional design techniques for FPGAs are based on using hardware description languages, with functional and post-place-and-route simulation as a means to check design correctness and remove detected errors. With large complexity of things to be designed it is necessary to introduce new design approaches that will increase the level of abstraction while maintaining the necessary efficiency of a computation performed in hardware that we are used to today. This paper presents one such methodology that builds upon existing research in multithreading, object composability and encapsulation, partial runtime reconfiguration, and self adaptation. The methodology is based on currently available FPGA design tools. The efficiency of the methodology is evaluated on basic vector and matrix operations.
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