无人机游戏:网络物理系统的情感游戏

David Zhao, Aakanksha Chowdhery, Ashish Kapoor, Shivani Bahl
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引用次数: 1

摘要

游戏已经从基于pc的游戏转变为更加身临其境的控制器,但游戏玩法一直局限于数字屏幕或虚拟现实耳机。在这个演示中,我们展示了一个新颖的室内游戏,允许玩家通过使用情感传感器感知他们的情绪状态来操纵无人机的高度。这个游戏演示介绍了下一代室内游戏在传感和驱动方面的两项创新:在游戏中操纵无人机等物理物体,以及使用情感传感器作为控制输入来感知玩家的情绪状态。因此,玩家的沉浸感就像在现实世界中一样得到了提升。我们开始解决在构建“无人机游戏”的游戏平台的系统挑战。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Games of drones: an affective game with cyber-physical systems
Games have transformed from PC-based games to more immersive controllers, but gameplay has been limited to a digital screen or a virtual reality headset. In this demo, we present a novel indoor game that allows a player to maneuver the drone altitude by sensing their emotional state using affective sensors. This game demo introduces two innovations in sensing and actuation for next-generation indoor gaming: maneuvering physical objects such as drones for gameplay and sensing the player's emotional state using affective sensors as a control input. Therefore, the immersive experience of players is heightened same as that of real world. We begin to address the systems challenges in building the gaming platform for "Game-of-drones".
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