David Zhao, Aakanksha Chowdhery, Ashish Kapoor, Shivani Bahl
{"title":"无人机游戏:网络物理系统的情感游戏","authors":"David Zhao, Aakanksha Chowdhery, Ashish Kapoor, Shivani Bahl","doi":"10.1145/2737095.2742560","DOIUrl":null,"url":null,"abstract":"Games have transformed from PC-based games to more immersive controllers, but gameplay has been limited to a digital screen or a virtual reality headset. In this demo, we present a novel indoor game that allows a player to maneuver the drone altitude by sensing their emotional state using affective sensors. This game demo introduces two innovations in sensing and actuation for next-generation indoor gaming: maneuvering physical objects such as drones for gameplay and sensing the player's emotional state using affective sensors as a control input. Therefore, the immersive experience of players is heightened same as that of real world. We begin to address the systems challenges in building the gaming platform for \"Game-of-drones\".","PeriodicalId":318992,"journal":{"name":"Proceedings of the 14th International Conference on Information Processing in Sensor Networks","volume":"9 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-04-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Games of drones: an affective game with cyber-physical systems\",\"authors\":\"David Zhao, Aakanksha Chowdhery, Ashish Kapoor, Shivani Bahl\",\"doi\":\"10.1145/2737095.2742560\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Games have transformed from PC-based games to more immersive controllers, but gameplay has been limited to a digital screen or a virtual reality headset. In this demo, we present a novel indoor game that allows a player to maneuver the drone altitude by sensing their emotional state using affective sensors. This game demo introduces two innovations in sensing and actuation for next-generation indoor gaming: maneuvering physical objects such as drones for gameplay and sensing the player's emotional state using affective sensors as a control input. Therefore, the immersive experience of players is heightened same as that of real world. We begin to address the systems challenges in building the gaming platform for \\\"Game-of-drones\\\".\",\"PeriodicalId\":318992,\"journal\":{\"name\":\"Proceedings of the 14th International Conference on Information Processing in Sensor Networks\",\"volume\":\"9 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2015-04-13\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 14th International Conference on Information Processing in Sensor Networks\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2737095.2742560\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 14th International Conference on Information Processing in Sensor Networks","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2737095.2742560","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Games of drones: an affective game with cyber-physical systems
Games have transformed from PC-based games to more immersive controllers, but gameplay has been limited to a digital screen or a virtual reality headset. In this demo, we present a novel indoor game that allows a player to maneuver the drone altitude by sensing their emotional state using affective sensors. This game demo introduces two innovations in sensing and actuation for next-generation indoor gaming: maneuvering physical objects such as drones for gameplay and sensing the player's emotional state using affective sensors as a control input. Therefore, the immersive experience of players is heightened same as that of real world. We begin to address the systems challenges in building the gaming platform for "Game-of-drones".