MPISTE:一个移动的、个性化的、互动的故事讲述环境

C. Delgado-Mata, R. Velázquez, R. Pooley, R. Aylett, J. Robertson
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引用次数: 6

摘要

本文描述了一个基于用户物理位置的环境,用于在移动设备上讲述交互式故事。首先,介绍了物理定位用户的技术。然后,将称为MPISTE的项目与相关项目放在一起。本文继续描述了该项目及其设计,作为开发情感虚拟指南项目的一部分。本文所描述的工作由两部分组成。第一个是客户机,它是为智能手机开发的(使用J2ME)。客户端通过蓝牙连接到RFID和GPS等设备,用于定位用户。第二个是服务器(web-server),它接收来自前者的请求,这些请求通过servlets得到应答,servlets将请求转发给关系数据库。移动电话与服务器之间的通信协议是EDGE/3GSM。最后,提出了一个正在进行的应用:严重运动障碍的博物馆指导。MPISTE安装在一个机器人轮椅上,它可以在博物馆的房间中引导用户,同时提供位置感知的交互式音频故事。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
MPISTE: A Mobile, Personalised, Interactive Story Telling Environment
This article describes an environment based on the user’s physical location to tell interactive stories on mobile devices. First, the technology to physically locate the user is presented. Thence the project, called MPISTE, is put into context with related projects. The paper continues with the description of the project and its design as part of a project to develop an affective virtual guide. The work described herein consists of two parts. The first one is the client, which was developed (using J2ME) for Smart-phones. The client is connected via bluetooth to devices such as RFID and GPS for locating the user. The second one is the server (web-server), which receives requests from the former and these are answered via serv lets, which relay petitions to a relational database. The communication protocol used to communicate the mobile phone with the server is EDGE/3GSM. Finally, an ongoing application is presented: museum guidance for the severely motor-impaired. MPISTE is mounted on a robotic wheelchair which guides the user among the museum’s rooms while providing location-aware interactive audio stories.
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