PMR:指向网格渲染,一种基于特征的方法

T. Dey, James Hudson
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引用次数: 45

摘要

在计算机图形学和可视化领域中,经常需要对包含大量多边形的多边形模型进行可视化。显示质量是强制性的,但为了便于交互式使用,也希望能够快速更新显示。基于点的渲染方法已经被证明对这个任务是有效的。在此范例的基础上,我们引入了PMR系统,该系统在点和三角形中使用层次结构进行渲染。这种层次结构从根本上不同于现有方法中使用的层次结构。它基于物体空间中的特征几何,而不是其在屏幕空间中的投影。与现有方法相比,这提供了某些优势。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
PMR: point to mesh rendering, a feature-based approach
Within the field of computer graphics and visualization, it is often necessary to visualize polygonal models with large number of polygons. Display quality is mandatory, but it is also desirable to have the ability to rapidly update the display in order to facilitate interactive use. Point based rendering methods have been shown effective for this task. Building on this paradigm we introduce the PMR system which uses a hierarchy both in points and triangles for rendering. This hierarchy is fundamentally different from the ones used in existing methods. It is based on the feature geometry in the object space rather than its projection in the screen space. This provides certain advantages over the existing methods.
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