{"title":"移动增强现实和用户体验:反思和未来研究议程","authors":"A. Faria, Célia Pinto, Emanuel Sousa","doi":"10.54941/ahfe1001702","DOIUrl":null,"url":null,"abstract":"The ubiquity of mobile phones and the advancement of their computational capabilities is making Augmented Reality more accessible to the general public. Being actively used in diverse domains (retail, mapping and navigation, education, maintenance and industry, entertainment, social media, etc.) Mobile Augmented Reality (MAR) can bring value to companies and provide enhanced user experience, when compared with traditional interfaces. Consequently, designers have been exploring the potential of this technology to assist people with their daily life activities and create meaningful experiences.When it comes to designing MAR experiences, what concepts should be considered? What are the best practices? What skills need to be mastered? In order to answer these questions a literature review on user studies that measure the User Experience of MAR applications was conducted. User studies were purposefully targeted because a user centered design approach has consistently shown that understanding peoples’ needs and expectations can improve existing products or assist the development of new ones. The aim of this study is to report a set of well rounded recommendations to help future researchers and practitioners to design better MAR solutions, present research gaps, and provide further avenues for research.Taking the objectives of the study into account, various search strings were constructed with key search terms (e.g. “augmented reality” AND “evaluation” AND “interface design” AND “mobile”). Based on the title and abstract, the search was conducted in September 2021 in Scopus, Web of Science and IEEE Xplore databases for peer review papers from journals between 2011 and 2021. Publications in small formats, literature reviews and technology-centric performance evaluations of algorithms were excluded. The initial research retrieved 62 papers — the abstract of each paper was analyzed. After removing duplicates, and applying the inclusion and exclusion criteria, 38 documents were excluded. Hence, 24 papers were eligible for analysis.After being assembled, the articles were read in full and reviewed in terms of their scope, research methods, procedures and outcomes. 29% of the publications dedicate a considerable amount of the document to report issues related to how the applications were built from a technological standpoint, and in some cases (37.5%) the sections that focus on the user studies lack detail. Therefore, it was not possible to draw elaborate conclusions from these papers in terms of the design process and evaluation. In contrast, few papers present highly detailed descriptions regarding methodological procedures. This information resulted in a list to support measuring MAR experiences. The role of emotions in MAR has captured the interest of researchers. Moreover, topics such as audio-augmented reality, affordances, storytelling and design principles are beginning to emerge in the literature. A critical reflection on these themes and the findings from the studies altogether led to setting out guidelines to create better MAR experiences. To conclude, this literature review shows that researchers are making efforts to measure the user experience of MAR applications. However, the design process is still often disregarded. Future work should therefore explore how to design useful and usable MAR interfaces.","PeriodicalId":409565,"journal":{"name":"Usability and User Experience","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"'On mobile augmented reality and user experience: A reflection and future research agenda\",\"authors\":\"A. Faria, Célia Pinto, Emanuel Sousa\",\"doi\":\"10.54941/ahfe1001702\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The ubiquity of mobile phones and the advancement of their computational capabilities is making Augmented Reality more accessible to the general public. Being actively used in diverse domains (retail, mapping and navigation, education, maintenance and industry, entertainment, social media, etc.) Mobile Augmented Reality (MAR) can bring value to companies and provide enhanced user experience, when compared with traditional interfaces. Consequently, designers have been exploring the potential of this technology to assist people with their daily life activities and create meaningful experiences.When it comes to designing MAR experiences, what concepts should be considered? What are the best practices? What skills need to be mastered? In order to answer these questions a literature review on user studies that measure the User Experience of MAR applications was conducted. User studies were purposefully targeted because a user centered design approach has consistently shown that understanding peoples’ needs and expectations can improve existing products or assist the development of new ones. The aim of this study is to report a set of well rounded recommendations to help future researchers and practitioners to design better MAR solutions, present research gaps, and provide further avenues for research.Taking the objectives of the study into account, various search strings were constructed with key search terms (e.g. “augmented reality” AND “evaluation” AND “interface design” AND “mobile”). Based on the title and abstract, the search was conducted in September 2021 in Scopus, Web of Science and IEEE Xplore databases for peer review papers from journals between 2011 and 2021. Publications in small formats, literature reviews and technology-centric performance evaluations of algorithms were excluded. The initial research retrieved 62 papers — the abstract of each paper was analyzed. After removing duplicates, and applying the inclusion and exclusion criteria, 38 documents were excluded. Hence, 24 papers were eligible for analysis.After being assembled, the articles were read in full and reviewed in terms of their scope, research methods, procedures and outcomes. 29% of the publications dedicate a considerable amount of the document to report issues related to how the applications were built from a technological standpoint, and in some cases (37.5%) the sections that focus on the user studies lack detail. Therefore, it was not possible to draw elaborate conclusions from these papers in terms of the design process and evaluation. In contrast, few papers present highly detailed descriptions regarding methodological procedures. This information resulted in a list to support measuring MAR experiences. The role of emotions in MAR has captured the interest of researchers. Moreover, topics such as audio-augmented reality, affordances, storytelling and design principles are beginning to emerge in the literature. A critical reflection on these themes and the findings from the studies altogether led to setting out guidelines to create better MAR experiences. To conclude, this literature review shows that researchers are making efforts to measure the user experience of MAR applications. However, the design process is still often disregarded. 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引用次数: 0
摘要
手机的普及及其计算能力的进步使增强现实更容易为公众所接受。与传统界面相比,移动增强现实(MAR)在零售、地图导航、教育、维修和工业、娱乐、社交媒体等多个领域得到了积极应用,可以为企业带来价值,并提供增强的用户体验。因此,设计师们一直在探索这项技术的潜力,以帮助人们进行日常生活活动并创造有意义的体验。在设计MAR体验时,应该考虑哪些概念?最佳实践是什么?需要掌握哪些技能?为了回答这些问题,对测量MAR应用程序的用户体验的用户研究进行了文献综述。用户研究是有目的的,因为以用户为中心的设计方法一直表明,了解人们的需求和期望可以改进现有产品或帮助开发新产品。本研究的目的是报告一套全面的建议,以帮助未来的研究人员和实践者设计更好的MAR解决方案,提出研究差距,并提供进一步的研究途径。考虑到研究的目标,使用关键搜索词(例如“增强现实”和“评估”以及“界面设计”和“移动”)构建了各种搜索字符串。根据标题和摘要,我们于2021年9月在Scopus、Web of Science和IEEE Xplore数据库中检索了2011年至2021年间期刊的同行评议论文。小格式的出版物、文献综述和以技术为中心的算法性能评估被排除在外。初步研究检索了62篇论文,并对每篇论文的摘要进行了分析。在去除重复并应用纳入和排除标准后,38篇文献被排除在外。因此,有24篇论文符合分析条件。文章整理完毕后,将全文阅读,并对其范围、研究方法、程序和结果进行审查。29%的出版物用了相当多的篇幅从技术角度报告与如何构建应用程序相关的问题,在某些情况下(37.5%),关注用户研究的部分缺乏细节。因此,不可能从这些论文中得出设计过程和评价方面的详细结论。相比之下,很少有论文对方法程序进行非常详细的描述。这些信息产生了一个支持度量MAR经验的列表。情绪在MAR中的作用引起了研究人员的兴趣。此外,诸如音频增强现实、可视性、讲故事和设计原则等主题也开始出现在文献中。对这些主题和研究结果的批判性反思导致制定指导方针,以创造更好的MAR体验。总之,这篇文献综述表明,研究人员正在努力测量MAR应用程序的用户体验。然而,设计过程仍然经常被忽视。因此,未来的工作应该探索如何设计有用和可用的MAR接口。
'On mobile augmented reality and user experience: A reflection and future research agenda
The ubiquity of mobile phones and the advancement of their computational capabilities is making Augmented Reality more accessible to the general public. Being actively used in diverse domains (retail, mapping and navigation, education, maintenance and industry, entertainment, social media, etc.) Mobile Augmented Reality (MAR) can bring value to companies and provide enhanced user experience, when compared with traditional interfaces. Consequently, designers have been exploring the potential of this technology to assist people with their daily life activities and create meaningful experiences.When it comes to designing MAR experiences, what concepts should be considered? What are the best practices? What skills need to be mastered? In order to answer these questions a literature review on user studies that measure the User Experience of MAR applications was conducted. User studies were purposefully targeted because a user centered design approach has consistently shown that understanding peoples’ needs and expectations can improve existing products or assist the development of new ones. The aim of this study is to report a set of well rounded recommendations to help future researchers and practitioners to design better MAR solutions, present research gaps, and provide further avenues for research.Taking the objectives of the study into account, various search strings were constructed with key search terms (e.g. “augmented reality” AND “evaluation” AND “interface design” AND “mobile”). Based on the title and abstract, the search was conducted in September 2021 in Scopus, Web of Science and IEEE Xplore databases for peer review papers from journals between 2011 and 2021. Publications in small formats, literature reviews and technology-centric performance evaluations of algorithms were excluded. The initial research retrieved 62 papers — the abstract of each paper was analyzed. After removing duplicates, and applying the inclusion and exclusion criteria, 38 documents were excluded. Hence, 24 papers were eligible for analysis.After being assembled, the articles were read in full and reviewed in terms of their scope, research methods, procedures and outcomes. 29% of the publications dedicate a considerable amount of the document to report issues related to how the applications were built from a technological standpoint, and in some cases (37.5%) the sections that focus on the user studies lack detail. Therefore, it was not possible to draw elaborate conclusions from these papers in terms of the design process and evaluation. In contrast, few papers present highly detailed descriptions regarding methodological procedures. This information resulted in a list to support measuring MAR experiences. The role of emotions in MAR has captured the interest of researchers. Moreover, topics such as audio-augmented reality, affordances, storytelling and design principles are beginning to emerge in the literature. A critical reflection on these themes and the findings from the studies altogether led to setting out guidelines to create better MAR experiences. To conclude, this literature review shows that researchers are making efforts to measure the user experience of MAR applications. However, the design process is still often disregarded. Future work should therefore explore how to design useful and usable MAR interfaces.