{"title":"基于并行结构和VLSI芯片的z -缓冲和光线追踪多模系统","authors":"P. Leray","doi":"10.2312/EGGH/EGGH86/141-145","DOIUrl":null,"url":null,"abstract":"After the hidden surfaces algorithms for 3D rastergraphics, hardware design isthe main problem, for many applicat ions, such as : Audiovisual animat ions. CADCAM,and simulation. \n \nAfter a short description of our CUBI 7 system (a 3D real-time Z-buffer system), and its CRISTAL module which increases RAY-TRACING computations, we present ourhardware project based on : \n \n- Parallel architecture for RAY-TRACING, special effects ; This module is alsouseful for pre-processing the image : (rotations, clipping, perspective transform... ). \n \n- A or Z-BUFFER which will be designed on VLSI chips polygon filling will be alsodesigned with pipe-lined chips.","PeriodicalId":206166,"journal":{"name":"Advances in Computer Graphics Hardware","volume":"17 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1987-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"9","resultStr":"{\"title\":\"Towards a Z-Buffer and Ray-Tracing Multimode System based on Parallel Architecture and VLSI chips\",\"authors\":\"P. Leray\",\"doi\":\"10.2312/EGGH/EGGH86/141-145\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"After the hidden surfaces algorithms for 3D rastergraphics, hardware design isthe main problem, for many applicat ions, such as : Audiovisual animat ions. CADCAM,and simulation. \\n \\nAfter a short description of our CUBI 7 system (a 3D real-time Z-buffer system), and its CRISTAL module which increases RAY-TRACING computations, we present ourhardware project based on : \\n \\n- Parallel architecture for RAY-TRACING, special effects ; This module is alsouseful for pre-processing the image : (rotations, clipping, perspective transform... ). \\n \\n- A or Z-BUFFER which will be designed on VLSI chips polygon filling will be alsodesigned with pipe-lined chips.\",\"PeriodicalId\":206166,\"journal\":{\"name\":\"Advances in Computer Graphics Hardware\",\"volume\":\"17 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1987-10-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"9\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Advances in Computer Graphics Hardware\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.2312/EGGH/EGGH86/141-145\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Advances in Computer Graphics Hardware","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.2312/EGGH/EGGH86/141-145","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Towards a Z-Buffer and Ray-Tracing Multimode System based on Parallel Architecture and VLSI chips
After the hidden surfaces algorithms for 3D rastergraphics, hardware design isthe main problem, for many applicat ions, such as : Audiovisual animat ions. CADCAM,and simulation.
After a short description of our CUBI 7 system (a 3D real-time Z-buffer system), and its CRISTAL module which increases RAY-TRACING computations, we present ourhardware project based on :
- Parallel architecture for RAY-TRACING, special effects ; This module is alsouseful for pre-processing the image : (rotations, clipping, perspective transform... ).
- A or Z-BUFFER which will be designed on VLSI chips polygon filling will be alsodesigned with pipe-lined chips.