带NTP同步的端口敲打客户机-服务器体系结构的扩展

T. Popeea, V. Olteanu, L. Gheorghe, R. Rughinis
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引用次数: 9

摘要

端口敲门是主机对主机通信的一种形式,它依赖于故意失败的TCP连接尝试。信息被编码成一个端口序列。客户端尝试发起几次三方握手,但没有收到答复。这些连接尝试由一个守护进程监视,该守护进程将其目的端口号解释为数据。这种机制存在漏洞,黑客可以借助从网络嗅探到的数据利用这些漏洞。通过同步,这些漏洞可以被最小化。如果敲击序列的生命周期较短,它就不容易受到重放和暴力攻击。所有涉及到叩击序列的实体都需要时刻知道可以使用的叩击序列。为此,要求客户机和服务器共享相同的时间。两者都具有确定序列的方法,该方法由基于预共享密钥、时间值、客户端IP地址和目的端口的散列组成。我们介绍了实现客户机-服务器同步的方法,并描述了实现该同步的应用程序。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Extension of a port knocking client-server architecture with NTP synchronization
Port knocking is a form of host-to-host communication which relies on deliberately failed TCP connection attempts. The information is encoded into a port sequence. The client attempts to initiate several three-way-handshakes and receives no reply. These connection attempts are monitored by a daemon which interprets their destination port numbers as data. This mechanism has vulnerabilities that can be exploited by hackers with the help of data sniffed off the network. Through synchronization, these vulnerabilities can be minimized. A knock sequence is less vulnerable to replay and brute force attacks if its lifespan is shorter. All the entities involved in the knock sequence need to be aware all the time of the knock sequence that can be used. For this, it is required that clients and server share the same time. Both possess the means of the determining the sequence, which consists of a hash based on a preshared key, time value, client IP address and destination port. We present the means to achieve the client-server synchronization and describe an application that implements this.
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