刻板印象之外的设计:从启示录中恢复龙

Xiaohan Feng, Makoto Murakami
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引用次数: 0

摘要

随着创作者及其作品数量的增加,人们对某些元素的刻板印象不可避免地会被强化。这样的刻板印象可以快速传达创作者想要传达给观众的信息,但另一方面,也会导致创作者的懒惰思维,阻碍创新和批判性思维。在本研究中,我们提出了一种根据源的要素跳出设计刻板印象的设计方法。以龙的视觉设计为例,为了避免人们对龙的刻板印象的影响,我们使用了启示录和圣经材料的英文翻译,没有参考任何历史插图或视觉艺术品。我们找到了一些龙的外形描述,比如龙的头、龙的尾、龙的角、龙的冠,并根据这些描述创建了龙的3D CG模型。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Design outside the stereotypes: Restoring the dragon from Revelation
With the increase in the number of creators and their works, it is inevitable that people's stereotypes about certain elements are reinforced. Such stereotypes can quickly convey the message the creator wants to send to the audience, but on the other hand, they can also lead the creator to lazy thinking and prevent from innovation and critical thinking. In this research we propose a design method according to the elements of the source to jump out the design stereotypes. In an example of visual design of dragon, to avoid the influence of stereotypes of dragon's appearance we used English translation of Revelation and bible materials, without referring to any historical illustrations or visual artworks. We found out some descriptions of dragon's appearance, such as the heads, tail, horns, and crowns, and created a 3D CG model of dragon according to the descriptions.
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