下肢假体跨越障碍物的动态运动原语

Tao Zhang, Zhijun Li, Qinjian Li, Ying Feng
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引用次数: 1

摘要

提出了一种帮助截肢者跨越障碍物的假肢轨迹生成方法。动态运动原语(dmp)是一种流行的用于学习控制的轨迹再现方法。在dmp的基础上,增加了障碍物项,实时生成轨迹。该术语包括多个点障碍物源,以反映障碍物的空间大小。每个点障碍物被用来计算相对于当前位置的方向。此外,还考虑了方向矢量和速度矢量对障碍物的影响。此外,无论一步中前方、中间或后方障碍物的位置如何,dmp都可以通过障碍物项参数的调整产生有效的轨迹。因此,我们的方法解决了某些场景下无法跨越障碍物的问题,帮助假肢适应各种环境。将高斯混合回归与dmp相结合进行运动表示,可以从多组原始轨迹中再现新的轨迹。最后,通过仿真验证了具有障碍项的dmp的灵活性,可以在各种情况下生成期望的跨越障碍物的轨迹,表明我们的方法具有促进假肢运动控制的潜力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Dynamical Movement Primitives of Crossing over Obstacles for a Lower-Limb Prosthesis
This paper proposes a trajectory generation of prosthesis to help amputee crossing over obstacles. Dynamical movement primitives (DMPs) are popular methods of reproducing trajectory for learning control. In the basic of DMPs, a novel term of obstacle is added to generate the trajectory in real-time. This term includes multiple point obstacle sources to reflect spatial size of obstacles. Each point obstacle is used to calculate direction relative to current position. Moreover, the direction vector and velocity vector are considered into term of obstacle. Besides, DMPs can generate effective trajectory through obstacle term parameter adjusting regardless of the obstacles in the front, middle or behind position in a step. Therefore, our method solves the inability crossing over obstacles under some scenarios and helps the prosthesis adapt to the various environment. Gaussian mixture regression is used to conjunction with DMPs for movement representation, which can reproduce new trajectory from multiple sets of original trajectories. Finally, simulations for DMPs were performed to demonstrate the flexibility of DMPs with obstacle term, which can generate desired trajectory of crossing over obstacles in various situations, indicating our method has a potential to facilitating prosthesis motion control.
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