一个虚拟现实计算平台,专门用于在大量物体群中出现全局动力学

G. Gutmann, R. Azuma, A. Konagaya
{"title":"一个虚拟现实计算平台,专门用于在大量物体群中出现全局动力学","authors":"G. Gutmann, R. Azuma, A. Konagaya","doi":"10.11370/ISJ.57.647","DOIUrl":null,"url":null,"abstract":"Emergence is one of the key design principles in molecular robotics which aims to construct an artifact by means of the bottom-up fabrication of biomolecules as living things. In order to promote rational design of emergence necessary for molecular robotics, we have developed a virtual reality(VR)computational platform. The computational platform incorporates VR particle simulation, VR live control and interactive VR user interface running on GPU computing. The VR particle simulation is capable to emerge global dynamics in a massive swarm of objects represented by a compound of particles interacted by Lennard-Jones potential. The VR live control enables us to tune simulation parameters while running VR particle simulation. The interactive VR user interface enables us to intervene in simulation with virtual hands. GPU computing plays an essential role in achieving more than 90 frames per second in rendering while computing particle simulations in the millions.","PeriodicalId":167607,"journal":{"name":"Journal of the Imaging Society of Japan","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-12-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"8","resultStr":"{\"title\":\"A Virtual Reality Computational Platform Dedicated for the Emergence of Global Dynamics in a Massive Swarm of Objects\",\"authors\":\"G. Gutmann, R. Azuma, A. Konagaya\",\"doi\":\"10.11370/ISJ.57.647\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Emergence is one of the key design principles in molecular robotics which aims to construct an artifact by means of the bottom-up fabrication of biomolecules as living things. In order to promote rational design of emergence necessary for molecular robotics, we have developed a virtual reality(VR)computational platform. The computational platform incorporates VR particle simulation, VR live control and interactive VR user interface running on GPU computing. The VR particle simulation is capable to emerge global dynamics in a massive swarm of objects represented by a compound of particles interacted by Lennard-Jones potential. The VR live control enables us to tune simulation parameters while running VR particle simulation. The interactive VR user interface enables us to intervene in simulation with virtual hands. GPU computing plays an essential role in achieving more than 90 frames per second in rendering while computing particle simulations in the millions.\",\"PeriodicalId\":167607,\"journal\":{\"name\":\"Journal of the Imaging Society of Japan\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-12-10\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"8\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Journal of the Imaging Society of Japan\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.11370/ISJ.57.647\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of the Imaging Society of Japan","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.11370/ISJ.57.647","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 8

摘要

涌现是分子机器人的关键设计原则之一,其目的是通过自下而上的制造生物分子作为生物来构建人工制品。为了促进分子机器人所需涌现的合理设计,我们开发了一个虚拟现实(VR)计算平台。该计算平台结合了VR粒子模拟、VR实时控制和运行在GPU计算上的交互式VR用户界面。虚拟现实粒子模拟能够在由伦纳德-琼斯势相互作用的粒子化合物所代表的大量物体中出现全局动态。VR实时控制使我们能够在运行VR粒子模拟时调整模拟参数。交互式VR用户界面使我们能够用虚拟的手介入模拟。GPU计算在实现每秒90帧以上的渲染和数百万次的粒子模拟中起着至关重要的作用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Virtual Reality Computational Platform Dedicated for the Emergence of Global Dynamics in a Massive Swarm of Objects
Emergence is one of the key design principles in molecular robotics which aims to construct an artifact by means of the bottom-up fabrication of biomolecules as living things. In order to promote rational design of emergence necessary for molecular robotics, we have developed a virtual reality(VR)computational platform. The computational platform incorporates VR particle simulation, VR live control and interactive VR user interface running on GPU computing. The VR particle simulation is capable to emerge global dynamics in a massive swarm of objects represented by a compound of particles interacted by Lennard-Jones potential. The VR live control enables us to tune simulation parameters while running VR particle simulation. The interactive VR user interface enables us to intervene in simulation with virtual hands. GPU computing plays an essential role in achieving more than 90 frames per second in rendering while computing particle simulations in the millions.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信