数字反乌托邦的生命伦理学

Marcus Schulzke
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引用次数: 7

摘要

本文探讨了两款热门游戏《生化奇兵》和《传送门》如何解决生物伦理问题,如基因改造、研究伦理和自主性。《生化奇兵》和《传送门》设置在生物伦理的反乌托邦中,模拟道德约束的缺失。前者发生在一个允许不受监管的基因改造的城市,后者发生在一个由监督者控制的研究机构,他们唯一关心的是科学进步。这些模拟可以让玩家深入了解生物伦理问题,并通过展示违反生物伦理价值观的可能后果,为生物伦理的理论辩论做出贡献。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Bioethics of Digital Dystopias
This essay explores how two popular game franchises, BioShock and Portal, have addressed bioethical issues such as genetic modification, research ethics, and autonomy. BioShock and Portal are set in bioethical dystopias that simulate the absence of ethical restraint. The former is set in a city that that allows unregulated genetic modification, and the latter in a research facility controlled by overseers whose only concern is scientific progress. These simulations allow players to gain insight into bioethical issues and contribute to theoretical debates in bioethics by showing the possible consequences of violating bioethical values.
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