{"title":"多用户VR体验的统一框架","authors":"Alexander Novotny, Rowan Gudmundsson, F. Harris","doi":"10.29007/r1q2","DOIUrl":null,"url":null,"abstract":"We have developed a framework for multi-user Virtual Reality experiences aimed at video games played over a network. Features include tracked avatars, interactable physics objects, peer-to-peer with a user matching system, and voice chat, as well as options to customize these modules for a wide range of support. We go into detail on how several implementation details, such as networking, voice chat, and interaction, work. We also go into detail on how to use the library in Unity for your own projects. We also talk about avatar representation in VR, and how this tool can be used to facilitate many different types of avatar representation.","PeriodicalId":264035,"journal":{"name":"International Conference on Computers and Their Applications","volume":"4 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-03-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":"{\"title\":\"A Unity Framework for Multi-User VR Experiences\",\"authors\":\"Alexander Novotny, Rowan Gudmundsson, F. Harris\",\"doi\":\"10.29007/r1q2\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We have developed a framework for multi-user Virtual Reality experiences aimed at video games played over a network. Features include tracked avatars, interactable physics objects, peer-to-peer with a user matching system, and voice chat, as well as options to customize these modules for a wide range of support. We go into detail on how several implementation details, such as networking, voice chat, and interaction, work. We also go into detail on how to use the library in Unity for your own projects. We also talk about avatar representation in VR, and how this tool can be used to facilitate many different types of avatar representation.\",\"PeriodicalId\":264035,\"journal\":{\"name\":\"International Conference on Computers and Their Applications\",\"volume\":\"4 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-03-09\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"6\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International Conference on Computers and Their Applications\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.29007/r1q2\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Conference on Computers and Their Applications","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.29007/r1q2","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
We have developed a framework for multi-user Virtual Reality experiences aimed at video games played over a network. Features include tracked avatars, interactable physics objects, peer-to-peer with a user matching system, and voice chat, as well as options to customize these modules for a wide range of support. We go into detail on how several implementation details, such as networking, voice chat, and interaction, work. We also go into detail on how to use the library in Unity for your own projects. We also talk about avatar representation in VR, and how this tool can be used to facilitate many different types of avatar representation.