利用立体图像对现实场景中的物体进行三维重建和模型获取

M. Ali, J. R. Shah, M. Ahmed
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引用次数: 4

摘要

最近,三维计算机模型的使用大大增加,部分原因是快速、廉价的硬件和技术的可用性,如支持vrml的Internet浏览器。这些模型通常代表现实世界场景中的对象,通常是使用CAD软件手工构建的,这是一个容易出错且耗时的过程。本文提出了一种基于被动立体成像技术的简单有效的方法,通过该方法可以轻松地获取、处理和利用这些模型。所述方法从立体图像中提取三维几何数据,以创建逼真的三维模型。该方法使用校准过的摄像机
本文章由计算机程序翻译,如有差异,请以英文原文为准。
3D reconstruction and model acquisition of objects in real world scenes using stereo imagery
Recently, the use of three dimensional computer models has greatly increased, in part due to the availability of fast, inexpensive hardware and technologies like VRML-ready Internet browsers. These models often represent objects in real world scenes and are typically built by hand using CAD software, an error-prone and time consuming process. The paper outlines a simple and efficient method based on passive stereo imaging techniques by which these models may be acquired, processed and utilized with little effort. The described method extracts the 3D geometrical data from the stereo images, for the purpose of creating realistic 3D models. The approach uses calibrated cameras
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