Blendwave:为视听作者提供的声音设计工具

Werther Azevedo, J. Bidarra
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引用次数: 0

摘要

本文介绍了Blendwave,一个在线声音设计应用程序的灵感来自于易于使用的采样器和“sfxr家族”的声音创作软件。从假设当前的软件工具让非专业用户无法创造声音开始,我们分析了daw和Patchers(标准声音设计工具)中根深蒂固的音乐偏见问题。在将Web Audio API确定为可访问工具的合适技术支柱之后,调查了最近的在线应用程序,然后是在快速原型场景中使用的流行软件。通过承认这些声音创造者的优点和缺点,我们提出了Blendwave,这是一种基于实践的研究和开发努力的副产品,旨在使声音设计民主化,成为视听作者的快速原型活动。采样器架构的想法是作为一种方法来增加基于sfxr的工具的声音可能性,同时保持它们的简单性。最后,我们报告了目前的发展状况,并概述了下一步的步骤。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Blendwave: A sound design tool for audiovisual authors
This paper presents Blendwave, an online sound design application inspired by the ease of use of samplers and the "sfxr family" of sound creation software. Starting from the hypothesis where current software tools have made the creation of sound inaccessible for non-specialist users, we analyze the problems with the musical bias ingrained in DAWs and Patchers, the standard sound design tools. After identifying the Web Audio API as an appropriate technological backbone for an accessible tool, recent online applications are surveyed, followed by popular software used in a rapid prototyping scenario. By acknowledging the merits and shortcomings of these sound creators, we present Blendwave, the by product of a practice-based research and development effort towards democratizing sound design as a rapid prototyping activity for audiovisual authors. The idea of a sampler architecture is proposed as a way to augment the sound possibilities of sfxr-based tools while keeping their simplicity. Finally, we report on the current state of development and outline the next steps.
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