利用 GPU 为鸟类成群建立多群体模型的多代理系统

Rahmat Hidayat, D. Spataro, E. D. Giorgio, W. Spataro, D. D'Ambrosio
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引用次数: 1

摘要

鸟类成群结队是一种有趣的自然现象,该领域的大量论文证明了这一点。在本文中,我们利用英伟达™(NVIDIA®)的 CUDA 框架提出了一个用于鸟群模拟的 GPGPU 模型。该技术已被广泛应用于计算科学领域,并显著提高了计算性能。利用多代理和多组的自主代理方法进行鸟群建模,我们提出了 ACIADDRI 模型,该模型既包括大量鸟类在虚拟环境中的聚合运动,也包括其他物种或捕食者在平面上的回避。通过这些实验,我们在速度方面获得了显著的性能提升。总之,这项工作表明,在多代理建模中使用 CUDA 技术也能有效降低计算成本。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Multi-agent System with Multiple Group Modelling for Bird Flocking on GPU
Birds flocking is an interesting natural phenomenon to study as proven by numerous papers in this field. In this paper, we present a GPGPU model for birds flocking simulation using NVIDIA's CUDA framework. This technology has been widely adopted in computational science and have dramatically increased computation performances. Using the autonomous agent approach with multi-agents and multiple groups for birds flocking modeling, we present the ACIADDRI model both aggregate motion of a large number of birds in virtual environment and other species or predators avoidance in the plane as well. From these experiments we gained significant performance improvements in the terms of speedup. In conclusion, the work shows that the use of the CUDA technology can be effective to cut computational costs also in multi-agent modeling.
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