{"title":"大学生数字教学能力发展的3D环境设计:可用性、充分性和效用感知/开发在职教师数字能力的3D环境设计","authors":"Francesc Marc Esteve Mon, J. Segura, M. Cervera","doi":"10.17398/1695-288X.13.2.35","DOIUrl":null,"url":null,"abstract":"Una de las condiciones esenciales para el desarrollo de la competencia digital docente de los futuros docentes es proporcionarles situaciones de aprendizaje que permitan ejercitar tales habilidades, conocimientos y actitudes en contextos similares a su futura realidad profesional. Los entornos virtuales 3D, altamente inmersivos e interactivos, son una tecnologia prometedora para simular escenarios reales y ofrecer dichas oportunidades de aprendizaje. El objetivo de esta investigacion es presentar el diseno de un entorno 3D para el desarrollo de la competencia digital docente, centrado en el analisis de: (1) la usabilidad tecnologica y grafica; (2) la adecuacion del contenido de las actividades; y (3) la practicidad y utilidad pedagogica del entorno. Para ello, siguiendo la metodologia de investigacion para el diseno, se llevo a cabo un proceso de validacion con distintos grupos de informantes clave: expertos en tecnologia, docentes relacionados con la tecnologia educativa y estudiantes de los grados de educacion, a los que, ademas, se les administro un cuestionario de percepcion de la utilidad pedagogica (Code et al. 2013). Los resultados muestran que a nivel tecnologico el entorno funciono de manera fluida, aunque los graficos resultaron limitados. A nivel didactico, las actividades propuestas fueron adecuadas, realistas y actuales, y, a pesar de la complejidad inicial en el control de los avatares, destaca la alta motivacion de los estudiantes debido a la similitud del entorno con su futura practica profesional. La principal conclusion es que los entornos 3D son escenarios viables para el desarrollo actividades didacticas que favorezcan la adquisicion de la competencia digital docente. Abstract One of the most important conditions for the development of pre-service teachers' digital competence is to provide them with learning experiences to put in action such skills, knowledge and attitudes in similar contexts to their future professional reality. 3D virtual environments are an immersive and interactive promising technology that allow to simulate real scenarios and provide these learning opportunities. The aim of this reserach is to show the design of a 3D environment for the development of teachers' digital competence, focusing to the analysis of: (1) technical and graphical usability; (2) content adequacy of the activities; and (3) practicity and pedagogical usability of the environment. For this purpose, following design-based research method, we conducted a validity process with different key informants groups: technology experts, teachers related to educational technology, and students-teachers who also answered a pedagogical usability questionnaire (Code et al., 2013). From a technological view, the results show that the environment worked fluently, but the graphics were limited. From a educational point of view, the activities were appropriate, realistic and current. the activities were appropriate, realistic and current. Despite the initial complexity in the avatars control, they emphasized its high motivation due to the similarity of 3D environment with their future professional work. The main conclusion of this work was that 3D environments are useful technology for developing educational activities that promote the acquisition of teachers' digital competence.","PeriodicalId":316753,"journal":{"name":"RELATEC: Latin American Journal of Educational Technology","volume":"4 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-12-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"Diseño de un entorno 3D para el desarrollo de la competencia digital docente en estudiantes universitarios: usabilidad, adecuación y percepción de utilidad / Design of 3D environment to develop pre-service teachers' digital competence\",\"authors\":\"Francesc Marc Esteve Mon, J. Segura, M. Cervera\",\"doi\":\"10.17398/1695-288X.13.2.35\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Una de las condiciones esenciales para el desarrollo de la competencia digital docente de los futuros docentes es proporcionarles situaciones de aprendizaje que permitan ejercitar tales habilidades, conocimientos y actitudes en contextos similares a su futura realidad profesional. Los entornos virtuales 3D, altamente inmersivos e interactivos, son una tecnologia prometedora para simular escenarios reales y ofrecer dichas oportunidades de aprendizaje. El objetivo de esta investigacion es presentar el diseno de un entorno 3D para el desarrollo de la competencia digital docente, centrado en el analisis de: (1) la usabilidad tecnologica y grafica; (2) la adecuacion del contenido de las actividades; y (3) la practicidad y utilidad pedagogica del entorno. Para ello, siguiendo la metodologia de investigacion para el diseno, se llevo a cabo un proceso de validacion con distintos grupos de informantes clave: expertos en tecnologia, docentes relacionados con la tecnologia educativa y estudiantes de los grados de educacion, a los que, ademas, se les administro un cuestionario de percepcion de la utilidad pedagogica (Code et al. 2013). Los resultados muestran que a nivel tecnologico el entorno funciono de manera fluida, aunque los graficos resultaron limitados. A nivel didactico, las actividades propuestas fueron adecuadas, realistas y actuales, y, a pesar de la complejidad inicial en el control de los avatares, destaca la alta motivacion de los estudiantes debido a la similitud del entorno con su futura practica profesional. La principal conclusion es que los entornos 3D son escenarios viables para el desarrollo actividades didacticas que favorezcan la adquisicion de la competencia digital docente. Abstract One of the most important conditions for the development of pre-service teachers' digital competence is to provide them with learning experiences to put in action such skills, knowledge and attitudes in similar contexts to their future professional reality. 3D virtual environments are an immersive and interactive promising technology that allow to simulate real scenarios and provide these learning opportunities. The aim of this reserach is to show the design of a 3D environment for the development of teachers' digital competence, focusing to the analysis of: (1) technical and graphical usability; (2) content adequacy of the activities; and (3) practicity and pedagogical usability of the environment. For this purpose, following design-based research method, we conducted a validity process with different key informants groups: technology experts, teachers related to educational technology, and students-teachers who also answered a pedagogical usability questionnaire (Code et al., 2013). From a technological view, the results show that the environment worked fluently, but the graphics were limited. From a educational point of view, the activities were appropriate, realistic and current. the activities were appropriate, realistic and current. Despite the initial complexity in the avatars control, they emphasized its high motivation due to the similarity of 3D environment with their future professional work. The main conclusion of this work was that 3D environments are useful technology for developing educational activities that promote the acquisition of teachers' digital competence.\",\"PeriodicalId\":316753,\"journal\":{\"name\":\"RELATEC: Latin American Journal of Educational Technology\",\"volume\":\"4 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2014-12-21\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"RELATEC: Latin American Journal of Educational Technology\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.17398/1695-288X.13.2.35\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"RELATEC: Latin American Journal of Educational Technology","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.17398/1695-288X.13.2.35","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 4
摘要
未来教师发展数字教学能力的必要条件之一是为他们提供学习环境,使他们能够在类似于他们未来专业现实的环境中锻炼这些技能、知识和态度。高度沉浸式和交互式的3D虚拟环境是一种很有前途的技术,可以模拟真实的场景,并提供这样的学习机会。本研究的目的是提出一个3D环境的设计,以发展教师的数字能力,重点分析:(1)技术和图形可用性;(2)活动内容的充分性;(3)环境的实用性和教学用途。为此,按照metodologia调查来进行设计,他带了一个validacion进程与关键群体:科技专家、教师教育技术与学生学制,教育他们,此外,被administro percepcion pedagogica使用问卷(Code等人,2013年)。结果表明,在技术层面上,环境运行流畅,尽管图形有限。在教学层面,建议的活动是适当的,现实的和当前的,尽管最初在控制化身的复杂性,强调学生的高度动机,由于环境与他们未来的专业实践的相似性。本研究的主要结论是,3D环境是发展教学活动的可行场景,有利于教师数字化能力的获取。发展职前教师数字能力的最重要条件之一是向他们提供学习经验,以便在类似的情况下将这些技能、知识和态度付诸行动,以适应他们未来的专业现实。3D虚拟环境是一种很有前途的沉浸式交互式技术,可以模拟真实场景,并提供这些学习机会。本研究的目的是展示教师数字能力发展的3D环境设计,重点分析:(1)技术和图形可用性;(2)活动内容的充分性;(3)环境的实用性和教学可用性。为此,我们采用基于设计的研究方法,与不同的关键信息提供者群体进行了验证过程:技术专家、与教育技术相关的教师和学生教师,他们也回答了一份教学可用性问卷(Code et al., 2013)。从技术角度看,结果显示环境工作顺利,但图形有限。从教育的角度看,这些活动是适当的、现实的和最新的。这些活动是适当的、现实的和最新的。尽管角色控制最初很复杂,但他们强调他们的高动机,因为3D环境与他们未来的专业工作相似。这项工作的主要结论是,3D环境是开展促进教师掌握数字能力的教育活动的有用技术。
Diseño de un entorno 3D para el desarrollo de la competencia digital docente en estudiantes universitarios: usabilidad, adecuación y percepción de utilidad / Design of 3D environment to develop pre-service teachers' digital competence
Una de las condiciones esenciales para el desarrollo de la competencia digital docente de los futuros docentes es proporcionarles situaciones de aprendizaje que permitan ejercitar tales habilidades, conocimientos y actitudes en contextos similares a su futura realidad profesional. Los entornos virtuales 3D, altamente inmersivos e interactivos, son una tecnologia prometedora para simular escenarios reales y ofrecer dichas oportunidades de aprendizaje. El objetivo de esta investigacion es presentar el diseno de un entorno 3D para el desarrollo de la competencia digital docente, centrado en el analisis de: (1) la usabilidad tecnologica y grafica; (2) la adecuacion del contenido de las actividades; y (3) la practicidad y utilidad pedagogica del entorno. Para ello, siguiendo la metodologia de investigacion para el diseno, se llevo a cabo un proceso de validacion con distintos grupos de informantes clave: expertos en tecnologia, docentes relacionados con la tecnologia educativa y estudiantes de los grados de educacion, a los que, ademas, se les administro un cuestionario de percepcion de la utilidad pedagogica (Code et al. 2013). Los resultados muestran que a nivel tecnologico el entorno funciono de manera fluida, aunque los graficos resultaron limitados. A nivel didactico, las actividades propuestas fueron adecuadas, realistas y actuales, y, a pesar de la complejidad inicial en el control de los avatares, destaca la alta motivacion de los estudiantes debido a la similitud del entorno con su futura practica profesional. La principal conclusion es que los entornos 3D son escenarios viables para el desarrollo actividades didacticas que favorezcan la adquisicion de la competencia digital docente. Abstract One of the most important conditions for the development of pre-service teachers' digital competence is to provide them with learning experiences to put in action such skills, knowledge and attitudes in similar contexts to their future professional reality. 3D virtual environments are an immersive and interactive promising technology that allow to simulate real scenarios and provide these learning opportunities. The aim of this reserach is to show the design of a 3D environment for the development of teachers' digital competence, focusing to the analysis of: (1) technical and graphical usability; (2) content adequacy of the activities; and (3) practicity and pedagogical usability of the environment. For this purpose, following design-based research method, we conducted a validity process with different key informants groups: technology experts, teachers related to educational technology, and students-teachers who also answered a pedagogical usability questionnaire (Code et al., 2013). From a technological view, the results show that the environment worked fluently, but the graphics were limited. From a educational point of view, the activities were appropriate, realistic and current. the activities were appropriate, realistic and current. Despite the initial complexity in the avatars control, they emphasized its high motivation due to the similarity of 3D environment with their future professional work. The main conclusion of this work was that 3D environments are useful technology for developing educational activities that promote the acquisition of teachers' digital competence.