关于客户流失和社会传染

Z. Borbora, Arpita Chandra, P. Kumaraguru, J. Srivastava
{"title":"关于客户流失和社会传染","authors":"Z. Borbora, Arpita Chandra, P. Kumaraguru, J. Srivastava","doi":"10.1145/3341161.3344378","DOIUrl":null,"url":null,"abstract":"Massively Multiplayer Online Role-Playing Games (MMORPGs) are persistent virtual environments where millions of players interact in an online manner. We study the problem of player churn and social contagion using MMORPG game logs by analyzing the impact of a node's churn behavior on its immediate neighborhood or group. The two key research questions in this paper are - When an active node, ego, becomes dormant, what is the impact on the activity behavior of ego's immediate neighbor, alter, 1) based on ego's characteristics and ego's relationship with alter and 2) based on the activity behavior of alter's remaining neighbors. We use a supervised learning framework to study the impact of player churn and social contagion. Experimental results show that the classification models perform substantially better than random for both the research problems. Finally, we use a data-driven approach to propose a player typology based on degree of socialization and analyze churn behavior among these player types. Experimental results show that the loner player type is much more likely to churn than the socializer player types and as the degree of socialization decreases among socializers, the propensity to churn increases.","PeriodicalId":403360,"journal":{"name":"2019 IEEE/ACM International Conference on Advances in Social Networks Analysis and Mining (ASONAM)","volume":"23 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"On Churn and Social Contagion\",\"authors\":\"Z. Borbora, Arpita Chandra, P. Kumaraguru, J. Srivastava\",\"doi\":\"10.1145/3341161.3344378\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Massively Multiplayer Online Role-Playing Games (MMORPGs) are persistent virtual environments where millions of players interact in an online manner. We study the problem of player churn and social contagion using MMORPG game logs by analyzing the impact of a node's churn behavior on its immediate neighborhood or group. The two key research questions in this paper are - When an active node, ego, becomes dormant, what is the impact on the activity behavior of ego's immediate neighbor, alter, 1) based on ego's characteristics and ego's relationship with alter and 2) based on the activity behavior of alter's remaining neighbors. We use a supervised learning framework to study the impact of player churn and social contagion. Experimental results show that the classification models perform substantially better than random for both the research problems. Finally, we use a data-driven approach to propose a player typology based on degree of socialization and analyze churn behavior among these player types. Experimental results show that the loner player type is much more likely to churn than the socializer player types and as the degree of socialization decreases among socializers, the propensity to churn increases.\",\"PeriodicalId\":403360,\"journal\":{\"name\":\"2019 IEEE/ACM International Conference on Advances in Social Networks Analysis and Mining (ASONAM)\",\"volume\":\"23 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-08-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2019 IEEE/ACM International Conference on Advances in Social Networks Analysis and Mining (ASONAM)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3341161.3344378\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 IEEE/ACM International Conference on Advances in Social Networks Analysis and Mining (ASONAM)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3341161.3344378","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 4

摘要

大型多人在线角色扮演游戏(mmorpg)是一种持久的虚拟环境,数百万玩家以在线方式进行互动。我们利用MMORPG游戏日志,通过分析节点流失行为对其近邻或群体的影响,来研究玩家流失和社会传染问题。本文研究的两个关键问题是:当一个活跃的节点“自我”处于休眠状态时,它对“自我”的近邻“alter”的活动行为有何影响? 1)基于“自我”的特征和“自我”与“alter”的关系;2)基于“alter”剩余邻居的活动行为。我们使用监督学习框架来研究玩家流失和社交传染的影响。实验结果表明,对于这两个研究问题,该分类模型的性能都明显优于随机分类模型。最后,我们使用数据驱动方法提出基于社交程度的玩家类型,并分析这些玩家类型的流失行为。实验结果表明,孤僻型玩家比社交型玩家更容易流失,随着社交型玩家的社交程度降低,流失倾向也会增加。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
On Churn and Social Contagion
Massively Multiplayer Online Role-Playing Games (MMORPGs) are persistent virtual environments where millions of players interact in an online manner. We study the problem of player churn and social contagion using MMORPG game logs by analyzing the impact of a node's churn behavior on its immediate neighborhood or group. The two key research questions in this paper are - When an active node, ego, becomes dormant, what is the impact on the activity behavior of ego's immediate neighbor, alter, 1) based on ego's characteristics and ego's relationship with alter and 2) based on the activity behavior of alter's remaining neighbors. We use a supervised learning framework to study the impact of player churn and social contagion. Experimental results show that the classification models perform substantially better than random for both the research problems. Finally, we use a data-driven approach to propose a player typology based on degree of socialization and analyze churn behavior among these player types. Experimental results show that the loner player type is much more likely to churn than the socializer player types and as the degree of socialization decreases among socializers, the propensity to churn increases.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信