{"title":"基于强化学习的博弈策略实现","authors":"Botong Liu","doi":"10.1145/3449301.3449311","DOIUrl":null,"url":null,"abstract":"Artificial intelligence (AI) technology such as reinforcement learning is increasingly used in playing game in recent years. A deep reinforcement learning model was used to play the game Flappy Bird. This paper aimed to let the computer play a simple game and get the corresponding data for AI learning. Game image was sequentially scaled, grayed, and adjusted for brightness. Before the current frame entered a state, the multi-dimensional image data of several frames of image superposition and combination was processed. Deep Q Network algorithm realized the best action prediction of the game execution in a specific game state, and successfully converted a game decision problem into the classification and recognition problem of instant multi-dimensional images and solved it with a convolutional neural network. After analysis, computer players controlled by deep neural networks had better results than human players. This experiment was a model combined between a deep neural network model and reinforcement learning, and could be applied in other games.","PeriodicalId":429684,"journal":{"name":"Proceedings of the 6th International Conference on Robotics and Artificial Intelligence","volume":"10 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-11-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"Implementing Game Strategies Based on Reinforcement Learning\",\"authors\":\"Botong Liu\",\"doi\":\"10.1145/3449301.3449311\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Artificial intelligence (AI) technology such as reinforcement learning is increasingly used in playing game in recent years. A deep reinforcement learning model was used to play the game Flappy Bird. This paper aimed to let the computer play a simple game and get the corresponding data for AI learning. Game image was sequentially scaled, grayed, and adjusted for brightness. Before the current frame entered a state, the multi-dimensional image data of several frames of image superposition and combination was processed. Deep Q Network algorithm realized the best action prediction of the game execution in a specific game state, and successfully converted a game decision problem into the classification and recognition problem of instant multi-dimensional images and solved it with a convolutional neural network. After analysis, computer players controlled by deep neural networks had better results than human players. This experiment was a model combined between a deep neural network model and reinforcement learning, and could be applied in other games.\",\"PeriodicalId\":429684,\"journal\":{\"name\":\"Proceedings of the 6th International Conference on Robotics and Artificial Intelligence\",\"volume\":\"10 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-11-20\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 6th International Conference on Robotics and Artificial Intelligence\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3449301.3449311\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 6th International Conference on Robotics and Artificial Intelligence","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3449301.3449311","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Implementing Game Strategies Based on Reinforcement Learning
Artificial intelligence (AI) technology such as reinforcement learning is increasingly used in playing game in recent years. A deep reinforcement learning model was used to play the game Flappy Bird. This paper aimed to let the computer play a simple game and get the corresponding data for AI learning. Game image was sequentially scaled, grayed, and adjusted for brightness. Before the current frame entered a state, the multi-dimensional image data of several frames of image superposition and combination was processed. Deep Q Network algorithm realized the best action prediction of the game execution in a specific game state, and successfully converted a game decision problem into the classification and recognition problem of instant multi-dimensional images and solved it with a convolutional neural network. After analysis, computer players controlled by deep neural networks had better results than human players. This experiment was a model combined between a deep neural network model and reinforcement learning, and could be applied in other games.