{"title":"行为形状函数的生成算法","authors":"N. D. Holmes, D. Gajski","doi":"10.1109/EDTC.1994.326859","DOIUrl":null,"url":null,"abstract":"In this paper, we present a new algorithm for analyzing performance/cost tradeoffs in interactive synthesis of DSP algorithms. Our algorithm handles both memories with different access times and pipelined units with different numbers of stages. The output is a shape function illustrating the performance vs. cost tradeoff. We have tested this algorithm on several benchmarks including an FIR filter and a robot kinematics example. Results show that the average difference in cost, as compared to manual designs, is 0.41%, while the average performance difference is 4.90% without memory access times and 0.77% with memory access times.<<ETX>>","PeriodicalId":244297,"journal":{"name":"Proceedings of European Design and Test Conference EDAC-ETC-EUROASIC","volume":"18 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1994-02-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"An algorithm for generation of behavioral shape functions\",\"authors\":\"N. D. Holmes, D. Gajski\",\"doi\":\"10.1109/EDTC.1994.326859\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this paper, we present a new algorithm for analyzing performance/cost tradeoffs in interactive synthesis of DSP algorithms. Our algorithm handles both memories with different access times and pipelined units with different numbers of stages. The output is a shape function illustrating the performance vs. cost tradeoff. We have tested this algorithm on several benchmarks including an FIR filter and a robot kinematics example. Results show that the average difference in cost, as compared to manual designs, is 0.41%, while the average performance difference is 4.90% without memory access times and 0.77% with memory access times.<<ETX>>\",\"PeriodicalId\":244297,\"journal\":{\"name\":\"Proceedings of European Design and Test Conference EDAC-ETC-EUROASIC\",\"volume\":\"18 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1994-02-28\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of European Design and Test Conference EDAC-ETC-EUROASIC\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/EDTC.1994.326859\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of European Design and Test Conference EDAC-ETC-EUROASIC","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/EDTC.1994.326859","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
An algorithm for generation of behavioral shape functions
In this paper, we present a new algorithm for analyzing performance/cost tradeoffs in interactive synthesis of DSP algorithms. Our algorithm handles both memories with different access times and pipelined units with different numbers of stages. The output is a shape function illustrating the performance vs. cost tradeoff. We have tested this algorithm on several benchmarks including an FIR filter and a robot kinematics example. Results show that the average difference in cost, as compared to manual designs, is 0.41%, while the average performance difference is 4.90% without memory access times and 0.77% with memory access times.<>