{"title":"多源多用户视频合成的体系结构","authors":"L. C. Yun, D. G. Messerschmidt","doi":"10.1145/166266.166291","DOIUrl":null,"url":null,"abstract":"Video compositing is the editing and integrating of many video images into a single presentation. Several single-user compositing systems have already been suggested, but the multiple users problem remains unstudied. We propose two new architectures for digital video compositing in a multiuser environment that are both memory efficient and can operate in real-time. We show that under hard throughput and bandwidth constraints, a memoryless solution for transferring data from many video sources to many users does not exist. We overcome this using (i) a dynamic memory buffering architecture ; and (ii) a constant memory bandwidth solution that transforms the sources-to-users transfer schedule into 2 schedules, then pipelines the computation. The architectures support opaque overlapping of images, arbitrarily shaped images, and images whose shapes dynamically change from frame to frame.","PeriodicalId":412458,"journal":{"name":"MULTIMEDIA '93","volume":"26 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1993-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"8","resultStr":"{\"title\":\"Architectures for multi-source multi-user video compositing\",\"authors\":\"L. C. Yun, D. G. Messerschmidt\",\"doi\":\"10.1145/166266.166291\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Video compositing is the editing and integrating of many video images into a single presentation. Several single-user compositing systems have already been suggested, but the multiple users problem remains unstudied. We propose two new architectures for digital video compositing in a multiuser environment that are both memory efficient and can operate in real-time. We show that under hard throughput and bandwidth constraints, a memoryless solution for transferring data from many video sources to many users does not exist. We overcome this using (i) a dynamic memory buffering architecture ; and (ii) a constant memory bandwidth solution that transforms the sources-to-users transfer schedule into 2 schedules, then pipelines the computation. The architectures support opaque overlapping of images, arbitrarily shaped images, and images whose shapes dynamically change from frame to frame.\",\"PeriodicalId\":412458,\"journal\":{\"name\":\"MULTIMEDIA '93\",\"volume\":\"26 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1993-09-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"8\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"MULTIMEDIA '93\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/166266.166291\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"MULTIMEDIA '93","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/166266.166291","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Architectures for multi-source multi-user video compositing
Video compositing is the editing and integrating of many video images into a single presentation. Several single-user compositing systems have already been suggested, but the multiple users problem remains unstudied. We propose two new architectures for digital video compositing in a multiuser environment that are both memory efficient and can operate in real-time. We show that under hard throughput and bandwidth constraints, a memoryless solution for transferring data from many video sources to many users does not exist. We overcome this using (i) a dynamic memory buffering architecture ; and (ii) a constant memory bandwidth solution that transforms the sources-to-users transfer schedule into 2 schedules, then pipelines the computation. The architectures support opaque overlapping of images, arbitrarily shaped images, and images whose shapes dynamically change from frame to frame.