沉浸式多层听觉环境中空间数据属性的感知

Disha Sardana, Woohun Joo, I. Bukvic, G. Earle
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引用次数: 0

摘要

我们提出了一项使用空间掩模和沉浸式高密度扬声器阵列的多维数据的空间超声研究。研究参与者被要求识别边缘和感知的二维形状的中心,投影在一个外心环境的周长上。结果表明,相位调制技术的用户响应精度低于幅度调制或组合调制技术。在比较声学形状感知中心的角度脱靶距离时,静止和移动用户场景之间没有发现显着差异,但在定位其左边缘和上边缘时发现显着差异。进一步的研究是有必要的,以确定为什么某些形状的属性比其他形状更容易精确定位,以及如何改进超声以尽量减少这种差异。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Perception of spatial data properties in an immersive multi-layered auditory environment
We present a study of spatial sonification of multidimensional data using a spatial mask and an immersive high-density loudspeaker array. The study participants are asked to identify edges and perceived center of 2D shapes projected across the perimeter of an exocentric environment. The results show that the phase modulation technique results in less accurate user responses than the amplitude modulation or combined modulation techniques. No significant differences are found between stationary and mobile-user scenarios when comparing the angular miss distances of the perceived center of sonified shapes, but significant differences are identified in locating their left and top edges. Further research is warranted to determine why properties of some shapes are easier to pinpoint than others, and how sonification may be improved to minimize such discrepancies.
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