在二维表面上使用水和沙子的数字艺术品创作

Ting-Yu Chen, Sai-Keung Wong
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引用次数: 1

摘要

在本文中,我们开发了一个系统,使用户能够在虚拟环境中在二维表面上绘制沙子和水的图片。通过将水和沙子混合在一起进行艺术品创作,我们可以创造出不同风格的图片。我们的系统有三个主要的子系统:水动画系统、沙动画系统和渲染系统。在模拟部分,我们基于水-水、沙-水和沙-沙的相互作用来计算沙和水的运动。在渲染部分,我们尝试平衡渲染质量和计算成本。我们用光线追踪的方法渲染水,用阴影渲染沙子。因此,水和沙子的渲染结果看起来像2.5D。我们测试了我们的系统,实验结果表明,用户可以创建各种各样的沙子和水的图片。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Digital Artwork Creation Using Water and Sand on a Two-Dimensional Surface
In this paper, we developed a system which enables users to draw pictures of sand and water on a two-dimensional surface in a virtual environment. By mixing water and sand for artwork creation, we can create different styles of pictures. Our system has three major subsystems: water animation system, sand animation system and rendering system. In the simulation part, we compute the motion of sand and water based on the interactions for water-water, sand-water and sand-sand. In the rendering part, we attempt to balance the rendering quality and the computation cost. We render water using a ray tracing method and the sand is rendered with shadow. Thus, the rendered results of water and sand look like 2.5D. We tested our system and the experimental results showed that the users could create a variety of pictures of sand and water.
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