橡胶手错觉是沉浸式虚拟现实诱发的吗?

Ye Yuan, A. Steed
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引用次数: 206

摘要

橡胶手错觉是一种简单的错觉,参与者可以被诱导报告并表现得好像橡胶手是他们身体的一部分。诱导通常是由实验者轻敲橡胶手道具和参与者的真手来完成的:轻敲的触觉和视觉反馈必须是同步的,在某种程度上是一致的。这种错觉通常通过几种方式进行测试,包括对橡胶手的物理威胁。对威胁的反应可以通过皮肤电反应(GSR)来衡量:那些有错觉的人的皮肤电反应(GSR)明显上升。根据我们自己和报告的沉浸式虚拟现实(IVR)的经验,我们问在IVR中是否会自然地产生类似的错觉?参与者的报告和行为是否像虚拟手臂是他们身体的一部分?我们表明,在基于hmd的IVR中,看到虚拟身体的参与者对威胁的反应与在类似的橡胶手错觉实验中的参与者相似。我们表明,这些反应可以通过用代表手的抽象光标代替虚拟身体来消除,并且在跟踪器空间的一些逐渐强制扭曲下,这些反应是稳定的,因此本体感觉和视觉信息不匹配。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Is the rubber hand illusion induced by immersive virtual reality?
The rubber hand illusion is a simple illusion where participants can be induced to report and behave as if a rubber hand is part of their body. The induction is usually done by an experimenter tapping both a rubber hand prop and the participant's real hand: the touch and visual feedback of the taps must be synchronous and aligned to some extent. The illusion is usually tested by several means including a physical threat to the rubber hand. The response to the threat can be measured by galvanic skin response (GSR): those that have the illusion showed a marked rise in GSR. Based on our own and reported experiences with immersive virtual reality (IVR), we ask whether a similar illusion is induced naturally within IVR? Does the participant report and behave as if the virtual arm is part of their body? We show that participants in a HMD-based IVR who see a virtual body can experience similar responses to threats as those in comparable rubber hand illusion experiments. We show that these responses can be negated by replacing the virtual body with an abstract cursor representing the hand, and that the responses are stable under some gradual forced distortion of tracker space so that proprioceptive and visual information are not matched.
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