{"title":"开放设备实验室:游戏市场中可用设备的分析。","authors":"R. P. Godinho, Ruth S. Contreras Espinosa","doi":"10.1109/VS-GAMES.2016.7590356","DOIUrl":null,"url":null,"abstract":"Device Lab is a worldwide network of laboratories providing a community pool of internet connected devices. Quality assurance across real devices is needed to solve device-specific problems. The community proposal is to enable anyone a free-to-use lab to test their work. Building on the gaming market categories we carried out an analysis of community devices that can serve this market to evaluate their potential for collaboration. Our findings indicate that the majority of devices can serve the mobile game segment. An important alternative to resolve device-specific problems and improve gaming experience.","PeriodicalId":239485,"journal":{"name":"2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES)","volume":"36 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Open Device Lab: An Analysis of Available Devices in the Gaming Market.\",\"authors\":\"R. P. Godinho, Ruth S. Contreras Espinosa\",\"doi\":\"10.1109/VS-GAMES.2016.7590356\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Device Lab is a worldwide network of laboratories providing a community pool of internet connected devices. Quality assurance across real devices is needed to solve device-specific problems. The community proposal is to enable anyone a free-to-use lab to test their work. Building on the gaming market categories we carried out an analysis of community devices that can serve this market to evaluate their potential for collaboration. Our findings indicate that the majority of devices can serve the mobile game segment. An important alternative to resolve device-specific problems and improve gaming experience.\",\"PeriodicalId\":239485,\"journal\":{\"name\":\"2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES)\",\"volume\":\"36 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-09-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/VS-GAMES.2016.7590356\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VS-GAMES.2016.7590356","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Open Device Lab: An Analysis of Available Devices in the Gaming Market.
Device Lab is a worldwide network of laboratories providing a community pool of internet connected devices. Quality assurance across real devices is needed to solve device-specific problems. The community proposal is to enable anyone a free-to-use lab to test their work. Building on the gaming market categories we carried out an analysis of community devices that can serve this market to evaluate their potential for collaboration. Our findings indicate that the majority of devices can serve the mobile game segment. An important alternative to resolve device-specific problems and improve gaming experience.