多视点视频的挑战- 3d

Antonio Ortega
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引用次数: 0

摘要

为了本文的目的,我们在通用术语“多视点视频”下,对使用多个标准视频摄像机和可能使用的额外深度捕捉摄像机的不同系统进行分组。然后,视频通过特殊的眼镜或显示器呈现给用户。该领域的研究工作集中在从设计压缩技术到开发新的3D显示器等主题上。在本文中,我们主要考虑开发高效压缩工具所涉及的挑战。我们的主要观察是,“正确的”编码工具可能在很大程度上取决于为内容捕获、显示和交流所做的选择。当然,对于传统的视频编码也是如此。但我们认为,解决这些问题对于多视图视频更为重要,因为不同应用场景之间存在更大的差异(与传统视频相比)。风险在于过于狭隘地专注于特定应用程序场景的编码工具可能根本不适合其他应用程序。我们特别关注存在显著不确定性的三个因素,即显示、深度估计和内容交付。我们的目标不是详细讨论当前和未来的方法(例如,新兴的替代显示技术),而是展示这些不同的方法如何对压缩系统设计产生影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Challenges in multiview video — The 3 D'S
For the purpose of this paper we group, under the generic term multiview video, different systems for which multiple standard video cameras and, possibly, additional depth-capturing cameras, are used. Video is then presented to the user using special glasses or displays. Research work in this area has focused on topics ranging from designing compression techniques to developing new 3D displays. In this paper we primarily consider the challenges involved in developing efficient compression tools. Our primary observation is that the “right” coding tools could depend heavily on choices made for content capture, display and communication. This is of course true for conventional video coding as well. But we will argue that it is even more important to address these issues for multiview video because there are much greater differences between different application scenarios (as compared to conventional video). The risk is that coding tools that are too narrowly focused on a specific application scenario may not be at all suitable for others. We focus specifically on three factors for which there exists significant uncertainty, namely, displays, depth estimation and content delivery. Our goal is not to discuss in detail current and future approaches (e.g., emerging alternative display technologies), but rather to show how these various approaches may have an impact on compression system design.
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