Rafael H. A. de Castro, F. G. D. Santos, I. Fonseca, T. Tavares
{"title":"ATreVEE IN:在电力部门培训过程模拟器中使用自然交互","authors":"Rafael H. A. de Castro, F. G. D. Santos, I. Fonseca, T. Tavares","doi":"10.1109/SBGames.2015.14","DOIUrl":null,"url":null,"abstract":"Procedure Simulators have been used in several areas to help the execution of various tasks. The use of an interface that facilitates the manipulation of the actions at different stages of execution of a task, in the context of the simulator, can be an important component to ease the use by the professionals. As the electricity sector consists of several high-risk procedures, there is a great need for the good training of their operators. Seeking to support this training, the work described here aimed to design and implement the integration of natural interaction in procedure simulators for the electricity sector, conducting tests with users of the sector. As a case study, scenarios already developed in ATreVEE 3D simulator were analyzed and a new version of the simulator was developed, called ATreVEE IN, this time using the Leap Motion Controller, a device used for tracking hands. The ATreVEE IN consists of virtual environments whose user interface is performed via gestural commands, using a virtual representation of the user's hands within the environment. After the development of the new version, the two simulators were tested by students of electrical engineering, using the application of usability questionnaires to collect data. With these data it was observed that both versions had satisfactory performance, showing a potential to aid training. And although the first version of the simulator have obtained better results than the version with natural interaction, it is believed that this occurs in part because of the lack of user experience with this type of device. Users who already have experience with gestural interaction performed better in executing the tasks with ATreVEE IN than other users.","PeriodicalId":102706,"journal":{"name":"2015 14th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames)","volume":"67 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"ATreVEE IN: Using Natural Interaction in Procedure Simulator for Training in the Electricity Sector\",\"authors\":\"Rafael H. A. de Castro, F. G. D. Santos, I. Fonseca, T. Tavares\",\"doi\":\"10.1109/SBGames.2015.14\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Procedure Simulators have been used in several areas to help the execution of various tasks. The use of an interface that facilitates the manipulation of the actions at different stages of execution of a task, in the context of the simulator, can be an important component to ease the use by the professionals. As the electricity sector consists of several high-risk procedures, there is a great need for the good training of their operators. Seeking to support this training, the work described here aimed to design and implement the integration of natural interaction in procedure simulators for the electricity sector, conducting tests with users of the sector. As a case study, scenarios already developed in ATreVEE 3D simulator were analyzed and a new version of the simulator was developed, called ATreVEE IN, this time using the Leap Motion Controller, a device used for tracking hands. The ATreVEE IN consists of virtual environments whose user interface is performed via gestural commands, using a virtual representation of the user's hands within the environment. After the development of the new version, the two simulators were tested by students of electrical engineering, using the application of usability questionnaires to collect data. With these data it was observed that both versions had satisfactory performance, showing a potential to aid training. And although the first version of the simulator have obtained better results than the version with natural interaction, it is believed that this occurs in part because of the lack of user experience with this type of device. Users who already have experience with gestural interaction performed better in executing the tasks with ATreVEE IN than other users.\",\"PeriodicalId\":102706,\"journal\":{\"name\":\"2015 14th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames)\",\"volume\":\"67 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2015-11-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2015 14th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/SBGames.2015.14\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2015 14th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SBGames.2015.14","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
ATreVEE IN: Using Natural Interaction in Procedure Simulator for Training in the Electricity Sector
Procedure Simulators have been used in several areas to help the execution of various tasks. The use of an interface that facilitates the manipulation of the actions at different stages of execution of a task, in the context of the simulator, can be an important component to ease the use by the professionals. As the electricity sector consists of several high-risk procedures, there is a great need for the good training of their operators. Seeking to support this training, the work described here aimed to design and implement the integration of natural interaction in procedure simulators for the electricity sector, conducting tests with users of the sector. As a case study, scenarios already developed in ATreVEE 3D simulator were analyzed and a new version of the simulator was developed, called ATreVEE IN, this time using the Leap Motion Controller, a device used for tracking hands. The ATreVEE IN consists of virtual environments whose user interface is performed via gestural commands, using a virtual representation of the user's hands within the environment. After the development of the new version, the two simulators were tested by students of electrical engineering, using the application of usability questionnaires to collect data. With these data it was observed that both versions had satisfactory performance, showing a potential to aid training. And although the first version of the simulator have obtained better results than the version with natural interaction, it is believed that this occurs in part because of the lack of user experience with this type of device. Users who already have experience with gestural interaction performed better in executing the tasks with ATreVEE IN than other users.