ATreVEE IN:在电力部门培训过程模拟器中使用自然交互

Rafael H. A. de Castro, F. G. D. Santos, I. Fonseca, T. Tavares
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引用次数: 1

摘要

过程模拟器已用于多个领域,以帮助执行各种任务。在模拟器的上下文中,在任务执行的不同阶段方便操作操作的界面的使用可以成为简化专业人员使用的重要组成部分。由于电力部门包含几个高风险程序,因此非常需要对其操作人员进行良好的培训。为了支持这一培训,本文所述的工作旨在设计和实施电力部门程序模拟器的自然相互作用一体化,与该部门的用户进行测试。作为案例研究,我们分析了在ATreVEE 3D模拟器中已经开发的场景,并开发了一个新版本的模拟器,称为ATreVEE in,这一次使用了Leap运动控制器,一种用于跟踪手部的设备。ATreVEE IN由虚拟环境组成,其用户界面通过手势命令执行,在环境中使用用户手的虚拟表示。新版本开发完成后,由电气工程专业的学生对这两个模拟器进行测试,采用可用性问卷的方式收集数据。根据这些数据,观察到两种版本都有令人满意的性能,显示出辅助训练的潜力。虽然第一个版本的模拟器比自然交互的版本获得了更好的结果,但我们认为,部分原因是缺乏用户对这类设备的体验。具有手势交互经验的用户在使用ATreVEE in执行任务时比其他用户表现更好。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
ATreVEE IN: Using Natural Interaction in Procedure Simulator for Training in the Electricity Sector
Procedure Simulators have been used in several areas to help the execution of various tasks. The use of an interface that facilitates the manipulation of the actions at different stages of execution of a task, in the context of the simulator, can be an important component to ease the use by the professionals. As the electricity sector consists of several high-risk procedures, there is a great need for the good training of their operators. Seeking to support this training, the work described here aimed to design and implement the integration of natural interaction in procedure simulators for the electricity sector, conducting tests with users of the sector. As a case study, scenarios already developed in ATreVEE 3D simulator were analyzed and a new version of the simulator was developed, called ATreVEE IN, this time using the Leap Motion Controller, a device used for tracking hands. The ATreVEE IN consists of virtual environments whose user interface is performed via gestural commands, using a virtual representation of the user's hands within the environment. After the development of the new version, the two simulators were tested by students of electrical engineering, using the application of usability questionnaires to collect data. With these data it was observed that both versions had satisfactory performance, showing a potential to aid training. And although the first version of the simulator have obtained better results than the version with natural interaction, it is believed that this occurs in part because of the lack of user experience with this type of device. Users who already have experience with gestural interaction performed better in executing the tasks with ATreVEE IN than other users.
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