第一次在全球游戏Jam学习经验

Mikko Meriläinen
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引用次数: 12

摘要

Game jam是指通常在短时间内发生的加速游戏创造事件。在之前的研究中已经讨论过游戏干扰带来的各种学习结果,学习是参加游戏干扰的常见动机。尽管如此,关于推动学习和参与的心理机制的研究却很少。本文通过自我决定理论分析了四名首次参加Global Game Jam的参与者的学习经验。结果表明,在游戏jam中玩家可以体验到广泛的学习内容,并且游戏jam至少能够暂时提升玩家的创造力和能力。然而,评估仍然是一个问题,学习的好处可能取决于果酱的设置。自我决定理论中列出的所有三种基本心理需求都有可能通过参加game jam得到满足,这表明自我决定理论在进一步的jam研究中具有相关性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
First-Timer Learning Experiences in Global Game Jam
Game jams are accelerated game creation events usually taking place over the course of a short time period. A variety of learning outcomes from game jamming has been discussed in previous research, with learning being a common motivation for attending game jams. Despite this, there has been little research into the psychological mechanisms driving learning and participation. In this article, the learning experiences of four first-time participants in the Global Game Jam are examined through self-determination theory. Results suggest that a wide spectrum of learning is experienced during a game jam, and game jams offer at least a temporary heightened sense of creativity and competence. Assessment remains an issue, however, and learning benefits may be contingent on the jam setting. All three basic psychological needs listed in self-determination theory are potentially fulfilled by game jam attendance, suggesting the relevance of self-determination theory in further jam research.
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