一个使用乐高组装的基于机器人的交互式职业评估游戏

Christopher Collander, J. Tompkins, Alexandros Lioulemes, Michail Theofanidis, Ali Sharifara, F. Makedon
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引用次数: 2

摘要

利用乐高积木任务范式,通过视觉空间记忆来发展逻辑数学能力。本研究旨在通过使用人形机器人来评估所述指标,评估模拟工业环境中认知与绩效之间的关系。该系统建议开发一个智能职业评估和干预服务系统,在模拟工厂的实验设置中评估工人对培训和康复的需求。所提出的方法收集和分析多传感数据,并建议个性化的干预措施,可以提高每个工人的绩效。在我们的实现中,Aldebaran的NAO机器人逐渐学习构建决策树所需的特征和阈值,该决策树通过与用户交互逐渐学习预期的乐高模型。615个测试样本的结果表明,NAO机器人能够正确识别用户组装的乐高积木结构,准确率为81%。最后,我们讨论了所提出的解决方案的局限性,并提出了可以超越这些局限性并提高所提出解决方案准确性的未来贡献。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An Interactive Robot-based Vocational Assessment Game using Lego Assembly
Lego construction task paradigms are utilized in order to develop logico-mathematical abilities through visuospatial memory. This study aims to assess the relationship between cognition and performance in a simulated industrial environment by employing humanoid robots to assess the stated metrics. This system proposes to develop a smart vocational assessment and intervention service system that assesses a worker's needs for training and rehabilitation in an experimental setup that simulates a factory. The proposed approach collects and analyzes multi-sensing data and recommends personalized interventions that can improve the performance of and individual worker. In our implementation, Aldebaran's NAO robot gradually learns the features and thresholds needed to construct a decision tree that gradually learns the expected Lego model by interacting with the user. The results from 615 test samples show that the NAO robot is able to correctly identify the Lego blocks configuration assembled by the user with an accuracy 81% of the time. Finally, we discuss the limitations of the proposed solution and we suggest future contributions that can overpass these limitations and boost the accuracy of our proposed solution.
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