关键干预支持的虚拟环境:建模、设计和实现问题

D. Poussart, François Bernier, M. Simoneau
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引用次数: 0

摘要

计算机视觉能够有效地生成“物体”的几何或光度模型,已成为虚拟实际场景或人工制品过程中的关键资源。由于视觉作为一种感官方式的关键作用,我们经常将虚拟现实与可视化联系起来,这种联系逐渐被其他方式(如触觉或触觉)以及(通常)提供某种“存在”感所必需的简单行为所丰富。在本次演讲中,我们讨论了一类虚拟环境,其目标是为关键干预提供支持——在这些应用领域,操作错误可能会造成严重的人类/经济后果,必须避免。战略和战术支持的水平——从场景优化到在这种情况下所需的直接监督控制,意味着不仅仅是可信的感官体验,而是一种基础设施,其中详细、准确(在特定范围内)、连贯和强大的物理表征和行为得以维持。虽然交互式可视化仍然是这种系统的关键组成部分,但它需要从其核心转移,并作为卫星集成到能够符合硬实时要求的高性能计算的仿真引擎中。在干预阶段,在增强现实模式中,当实际工具对实际对象进行操作时,尤其如此。这提出了一些设计和实施方面的挑战,我们将在我们实验室目前正在进行的工业和医疗应用的背景下考虑这些挑战。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Virtual environments for critical intervention support: modeling, design and implementation issues
Computer vision, with its ability to efficiently generate geometric or photometric models of "things", has become a key resource in the process of virtualizing actual scenes or artefacts. Because of the key role of vision as a sensory modality, we often associate Virtual Reality with visualization, an association which has progressively been enriched by additional modalities such as hap tics or touch, as well as by the inclusion of (usually) simple behaviors necessary to provide a certain sense of "presence". In this presentation, we discuss a class of Virtual Environments which target support for critical interventions - applicative areas where operational mistakes may have severe human / economic consequences and must be avoided. The level of strategic and tactical support - ranging from scenario optimization to direct supervisory control which is required in such cases implies much more than an a believable sensory experience, but rather an infrastructure where detailed, accurate (within specified bounds), coherent and robust physical representations and behaviors are maintained. While interactive visualization remains a key component of such a system, it needs to shifted away from its core and be integrated as a satellite to a simulation engine capable of high performance computation consistent with hard real-time requirements. This is especially true during the intervention phase, in an Augmented Reality mode, when actual tools operate upon actual objects. This raises a number of design and implementation challenges which we will consider in the context of industrial and medical applications which are currently being pursued in our Laboratory.
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