程序平衡和贴现计算时间

L. Fortnow
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引用次数: 23

摘要

Tennenholtz (GEB 2004)开发了程序均衡来模拟有限双人博弈中的玩法,其中每个玩家都可以基于其他玩家的策略来制定自己的策略。Tennenholtz的模型允许每个玩家制作一个“无循环”的计算机程序,该程序可以访问两个玩家的代码。他展示了一个民间定理,在这个模型中,任何混合策略的个体理性博弈的结果都可能是均衡收益,即使是在一次博弈中。Kalai等人在一个更通用的承诺模型中给出了一个通用的相关游戏的民间定理。我们建立了一个新的程序平衡模型,使用一般的计算模型,并根据所使用的计算时间贴现收益。我们给出了一个更普遍的民间定理,给出了相关策略收益,直到每个参与人的最小最大值。我们还展示了在其他游戏中均衡的存在。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Program equilibria and discounted computation time
Tennenholtz (GEB 2004) developed Program Equilibrium to model play in a finite two-player game where each player can base their strategy on the other player's strategies. Tennenholtz's model allowed each player to produce a "loop-free" computer program that had access to the code for both players. He showed a folk theorem where the result of any mixed-strategy individually rational play could be an equilibrium payoff in this model even in a one-shot game. Kalai et al. gave a general folk theorem for correlated play in a more generic commitment model. We develop a new model of program equilibrium using general computational models and discounting the payoffs based on the computation time used. We give an even more general folk theorem giving correlated-strategy payoffs down to the pure minimax of each player. We also show the existence of equilibrium in other games not covered by the earlier work.
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