一种基于gpu的非刚性曲面配准自适应算法

A. Souza, Márcio C. F. Macedo, A. Apolinario
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引用次数: 1

摘要

当需要精确跟踪或重建3D可变形形状时,非刚性表面配准是基本的。然而,大多数非刚性配准方法的速度都不如刚性配准领域发展起来的方法快。非刚性表面配准的快速方法对于无标记增强现实应用特别有趣,其中用作标记的对象可以支持非刚性用户交互。本文提出了一种非刚性曲面配准的自适应算法。利用这种自适应性和GPU的并行性,我们证明了所提出的算法能够以与文献中提出的方法一样精确的方法实现接近实时的性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A GPU-based adaptive algorithm for non-rigid surface registration
Non-rigid surface registration is fundamental when accurate tracking or reconstruction of 3D deformable shapes is desirable. However, the majority of non-rigid registration methods are not as fast as the ones developed in the field of rigid registration. Fast methods for non-rigid surface registration are particularly interesting for markerless augmented reality applications, in which the object being used as marker can support non-rigid user interaction. In this paper, we present an adaptive algorithm for non-rigid surface registration. Taking advantage from this adaptivity and the parallelism of the GPU, we show that the proposed algorithm is capable to achieve near real-time performance with an approach as accurate as the ones proposed in the literature.
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