通过基于游戏的合成保护程序

S. Jha, T. Reps, William R. Harris
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引用次数: 1

摘要

只提供摘要形式。最近的几个操作系统提供了系统调用,允许应用程序显式地管理与应用程序交互的模块的权限。这种特权感知的操作系统允许程序员编写满足强安全策略的程序,即使该程序与不受信任的模块交互也是如此。然而,重写程序以正确地使用系统调用来满足高级安全策略通常是非常重要的。本文研究的是策略编织问题,即以程序、程序所需的高级策略和系统调用如何影响特权的描述作为输入,并自动重写程序以调用系统调用以满足策略。我们描述了从策略编织问题到寻找制胜策略到两方安全博弈的简化。然后,我们描述了一个实现约简的政策编织生成器和一种新的博弈求解算法,并对该生成器应用于辣椒能力系统模型进行了实验评估。最后,我们概述了将发电机应用于HiStar分散信息流控制(DIFC)系统模型的正在进行的工作。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Secure programs via game-based synthesis
Summary form only given. Several recent operating systems provide system calls that allow an application to explicitly manage the privileges of modules with which the application interacts. Such privilege-aware operating systems allow a programmer to a write a program that satisfies a strong security policy, even when the program interacts with untrusted modules. However, it is often non-trivial to rewrite a program to correctly use the system calls to satisfy a high-level security policy. This paper concerns the policy-weaving problem, which is to take as input a program, a desired high-level policy for the program, and a description of how system calls affect privilege, and automatically rewrite the program to invoke the system calls so that it satisfies the policy. We describe a reduction from the policy-weaving problem to finding a winning strategy to a two-player safety game. We then describe a policy-weaver generator that implements the reduction and a novel game-solving algorithm, and present an experimental evaluation of the generator applied to a model of the Capsicum capability system. We conclude by outlining ongoing work in applying the generator to a model of the HiStar decentralized-information-flow control (DIFC) system.
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