信息系统设计中的心理因素

ACM '74 Pub Date : 1900-01-01 DOI:10.1145/1408800.1408914
A. Wasserman
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引用次数: 1

摘要

在过去的几年中,由于计算机硬件成本的急剧下降,数据通信和大容量存储技术的改进,以及复杂的操作系统、程序开发工具和交互式应用软件的可用性,计算机系统的在线使用有了显著的增加。交互式程序数量的增加产生了越来越多使用会话计算机系统的非编程用户。这些用户的信息系统需求与程序员的需求大不相同。最终接受这种信息系统成为日常使用往往取决于一些心理和有关的非技术问题,而不是取决于系统的机械方面。如果不考虑这些基本的心理问题,所开发的信息系统往往会遭到设计和开发该系统的人的拒绝。这些影响用户态度的因素包括用户对计算机的一般倾向,系统开发和引进的过程,以及系统的操作特点。在这些广泛的类别中,可以列出一些更具体的项目,包括:1)易感性)性质的组织,一些用户组更愿意接受计算机技术b)威胁——计算机可以代表一个自我威胁出现执行工作比人类或者一个经济威胁,似乎是为了取代人类工作c)个人“思维方式”——愿意适应新的计算机化的工作环境与可能的相关工作职能的变化2)系统开发和引入过程)用户参与设计过程——用户必须参与信息系统开发或选择的所有层次和阶段,而不是让系统强加于他们。b)用户培训——必须向用户提供足够的介绍和参考文档、个人指导和可能的在线帮助。c)运行系统的第一印象——第一印象往往是持久的印象。因此,信息系统从一开始就应该是可用的和可靠的,尽管会根据用户的意见和经验进行更改3)操作特性a)可靠性——系统必须在需要时可用,程序和操作环境必须无错误,数据必须是安全的b)终端特性——必须对键盘与非键盘设备、硬拷贝与软拷贝、影响与非影响终端、噪声因素、c)一般易用性——用户希望与系统软件进行最少的对话,需要在错误影响之前纠正错误的方法,并且更喜欢可以轻松快速学习的系统d)交互的性质和“个性”——会话程序可以是严格的或宽容的,使用技术术语或非正式术语,为有经验和没有经验的用户提供不同的功能,e)响应时间——响应时间的速度和可变性在用户心理学中都是重要的问题,这些因素在个人和组织之间差异很大,因此很难提供处理这些心理问题的明确指导方针。此外,操作系统和编程语言中的现有功能通常使得在系统开发期间不增加相当大的工作量和在程序执行期间不增加额外开销的情况下,很难将会话系统设计所需的所有最理想的特性合并在一起。非常需要更好地了解信息系统设计的心理考虑,并创造能够适应这些需要的编程系统和语言。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Psychological factors in information system design
Over the past few years, there has been a significant increase in online usage of computer systems as the result of sharp reductions in the cost of computer hardware, improved technology for data communications and mass storage, and the availability of sophisticated operating systems, program development tools, and interactive applications software. This increase in the quantity of interactive programs is producing a growing number of non-programming users who are using conversational computer systems. These users have information system needs which are quite different from those of programmers. The eventual acceptance of such an information system into routine usage is often dependent upon a number of psychological and related non-technical issues, rather than upon the mechanical aspects of the system. Failure to consider these essential psychological issues will often produce an information system which will be rejected by those for whom it was designed and developed. These factors which affect user attitudes include the general predisposition of the user toward the computer, the process by which the system development and introduction was undertaken, and the operational characteristics of the system. Within these broad categories, a number of more specific items may be listed, including: 1) Predisposition a) Nature of the organization--some groups of users are more willing to accept computer technology b) Perceived threat--computers can represent an ego threat by appearing to perform a job better than a human can or an economic threat by appearing to be intended to replace humans in their jobs c) Individual "mind set"--willingness to adapt to new computerized working environment with possible associated changes in job function 2) System development and introduction process a) User involvement in design process--users must be participants at all levels and stages of information system development or selection rather than having a system imposed upon them b) User training--users must be provided with adequate introductory and reference documentation, personal instruction, and possible online assistance c) First impression of running system--a first impression tends to be a lasting impression, so an information system should be usable and reliable from the beginning although changes are being made in response to user comments and experience 3) Operational characteristics a) Reliability--system must be available whenever needed, programs and operating environment must be error-free, and data must be secure b) Terminal characteristics--appropriate choice must be made for keyboard vs. non-keyboard devices, hard copy vs. soft copy, impact vs. non-impact terminal, the noise factor, and the rate of output c) General ease of use--users desire a minimum of dialogue with the system software, need a method for correcting errors before it affects previous work, and prefer systems which can be learned easily and quickly d) Nature and "personality" of interaction--conversational programs can be rigid or forgiving, employ technical or informal terminology, provide differing features for experienced and non-experienced users, and try to correct simple errors or merely produce diagnostic messages e) Response time--both speed and variability of response time are important issues in user psychology These factors vary widely among individuals and organizations, thereby making it difficult to provide definitive guidelines for handling these psychological issues. Furthermore, existing capabilities in operating systems and programming languages often make it difficult to incorporate all of the most desirable features for conversational system design without considerable added effort during system development and additional overhead during program execution. There is a great need to obtain better understanding of the psychological considerations of information system design and to create programming systems and languages which can accommodate these needs.
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