关于运动作用的虚拟环境中运动的思考

C. Lecon, Michael Bauer
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引用次数: 0

摘要

虚拟世界在训练、模拟、学习、可视化、游戏等许多领域的应用越来越重要。然而,服用者经常会出现运动症(晕动症)。在本文中,我们提出了可能的对策和一种方法,通过这种方法,用户可以在使用头戴式显示器时适应虚拟环境中的行为。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Consideration of Locomotion's in Virtual Environments regarding Kinetosis Carsten Lecon
Virtual worlds are more and more important in many fields of application: Training, simulation, learning, visualization, games, etc. However, often the users suffer from kinetosis (motion sickness). In this paper, we present possible counteractions and an approach by which the users can adapt to acting in virtual environments when using a head mounted display.
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