{"title":"关于运动作用的虚拟环境中运动的思考","authors":"C. Lecon, Michael Bauer","doi":"10.1109/ICCSE.2019.8845464","DOIUrl":null,"url":null,"abstract":"Virtual worlds are more and more important in many fields of application: Training, simulation, learning, visualization, games, etc. However, often the users suffer from kinetosis (motion sickness). In this paper, we present possible counteractions and an approach by which the users can adapt to acting in virtual environments when using a head mounted display.","PeriodicalId":351346,"journal":{"name":"2019 14th International Conference on Computer Science & Education (ICCSE)","volume":"84 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Consideration of Locomotion's in Virtual Environments regarding Kinetosis Carsten Lecon\",\"authors\":\"C. Lecon, Michael Bauer\",\"doi\":\"10.1109/ICCSE.2019.8845464\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Virtual worlds are more and more important in many fields of application: Training, simulation, learning, visualization, games, etc. However, often the users suffer from kinetosis (motion sickness). In this paper, we present possible counteractions and an approach by which the users can adapt to acting in virtual environments when using a head mounted display.\",\"PeriodicalId\":351346,\"journal\":{\"name\":\"2019 14th International Conference on Computer Science & Education (ICCSE)\",\"volume\":\"84 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-08-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2019 14th International Conference on Computer Science & Education (ICCSE)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICCSE.2019.8845464\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 14th International Conference on Computer Science & Education (ICCSE)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICCSE.2019.8845464","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Consideration of Locomotion's in Virtual Environments regarding Kinetosis Carsten Lecon
Virtual worlds are more and more important in many fields of application: Training, simulation, learning, visualization, games, etc. However, often the users suffer from kinetosis (motion sickness). In this paper, we present possible counteractions and an approach by which the users can adapt to acting in virtual environments when using a head mounted display.