{"title":"脑机接口——交互式虚拟环境研究综述","authors":"Bojan Kerous, F. Liarokapis","doi":"10.1109/VS-GAMES.2016.7590339","DOIUrl":null,"url":null,"abstract":"This paper provides an overview of electroencephalography (EEG) based brain-computer interfaces (BCIs) and their present and potential uses in virtual environments and games. By reviewing relevant publications in the last 6 years, a cross-section of BCI research is given with respect to virtual environments providing insight into opportunities of future research.","PeriodicalId":239485,"journal":{"name":"2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES)","volume":"90 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"14","resultStr":"{\"title\":\"Brain-Computer Interfaces - A Survey on Interactive Virtual Environments\",\"authors\":\"Bojan Kerous, F. Liarokapis\",\"doi\":\"10.1109/VS-GAMES.2016.7590339\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper provides an overview of electroencephalography (EEG) based brain-computer interfaces (BCIs) and their present and potential uses in virtual environments and games. By reviewing relevant publications in the last 6 years, a cross-section of BCI research is given with respect to virtual environments providing insight into opportunities of future research.\",\"PeriodicalId\":239485,\"journal\":{\"name\":\"2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES)\",\"volume\":\"90 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-09-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"14\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/VS-GAMES.2016.7590339\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VS-GAMES.2016.7590339","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Brain-Computer Interfaces - A Survey on Interactive Virtual Environments
This paper provides an overview of electroencephalography (EEG) based brain-computer interfaces (BCIs) and their present and potential uses in virtual environments and games. By reviewing relevant publications in the last 6 years, a cross-section of BCI research is given with respect to virtual environments providing insight into opportunities of future research.