{"title":"移动增强现实在知识产权教育中商标注册学习中的应用","authors":"Jorge Bacca-Acosta, Jenny-Paola Lis-Gutiérrez, Cecilia Ávila-Garzón, Marithza Sandoval-Escobar, Jairo Cardenas-Criollo","doi":"10.23919/iLRN55037.2022.9815982","DOIUrl":null,"url":null,"abstract":"Intellectual Property (IP) education plays a key role for support and creativity in society. However, research on IP education has not paid attention to the potential that AR could bring to this field. This work-in-progress paper presents an augmented reality mobile application developed in Unity for learning trademark registration as part of the first phase of a research project studying the uses of AR in intellectual property education. This paper describes the design of the application and some screenshots of the final developed version, the research method, instruments to evaluate the application, and preliminary findings. The main contribution of this paper is a use case of AR in the field of intellectual property education, an example of designing an app for this topic and some insights into the benefits of AR in the field of intellectual property education.","PeriodicalId":215411,"journal":{"name":"2022 8th International Conference of the Immersive Learning Research Network (iLRN)","volume":"56 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-05-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Work-In-Progress—A Mobile Augmented Reality Application for Learning about Trademark Registration in Intellectual Property Education\",\"authors\":\"Jorge Bacca-Acosta, Jenny-Paola Lis-Gutiérrez, Cecilia Ávila-Garzón, Marithza Sandoval-Escobar, Jairo Cardenas-Criollo\",\"doi\":\"10.23919/iLRN55037.2022.9815982\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Intellectual Property (IP) education plays a key role for support and creativity in society. However, research on IP education has not paid attention to the potential that AR could bring to this field. This work-in-progress paper presents an augmented reality mobile application developed in Unity for learning trademark registration as part of the first phase of a research project studying the uses of AR in intellectual property education. This paper describes the design of the application and some screenshots of the final developed version, the research method, instruments to evaluate the application, and preliminary findings. The main contribution of this paper is a use case of AR in the field of intellectual property education, an example of designing an app for this topic and some insights into the benefits of AR in the field of intellectual property education.\",\"PeriodicalId\":215411,\"journal\":{\"name\":\"2022 8th International Conference of the Immersive Learning Research Network (iLRN)\",\"volume\":\"56 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-05-30\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2022 8th International Conference of the Immersive Learning Research Network (iLRN)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.23919/iLRN55037.2022.9815982\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 8th International Conference of the Immersive Learning Research Network (iLRN)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.23919/iLRN55037.2022.9815982","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Work-In-Progress—A Mobile Augmented Reality Application for Learning about Trademark Registration in Intellectual Property Education
Intellectual Property (IP) education plays a key role for support and creativity in society. However, research on IP education has not paid attention to the potential that AR could bring to this field. This work-in-progress paper presents an augmented reality mobile application developed in Unity for learning trademark registration as part of the first phase of a research project studying the uses of AR in intellectual property education. This paper describes the design of the application and some screenshots of the final developed version, the research method, instruments to evaluate the application, and preliminary findings. The main contribution of this paper is a use case of AR in the field of intellectual property education, an example of designing an app for this topic and some insights into the benefits of AR in the field of intellectual property education.