虚拟现实空间中视觉刺激的柔软度及其印象评价

M. Sakurai, Taichi Ozawa, Hinata Suzuki
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摘要

为了检验VR(虚拟现实)空间中视觉对象的柔软性和印象,通过改变刺激的变形抗力、形状和颜色的值,使用7级量表的主观评价来测量VR空间中视觉刺激的印象。刺激的变形抗力值表示在VR空间中触摸物体时,物体恢复到原来的变形程度。数值越低表示变形越大,如布丁,数值越高表示变形越小,如厚橡胶,这三种类型的数值越低越高,物体不变形。作为刺激的物体形状为三种形状(球体、立方体、金字塔)。刺激的颜色是从五种颜色(红、绿、绿、灰和白)中选择的,他们在每种颜色中使用了两种材料的感觉(哑光和金属)。10名参与者被要求主观评价刺激的柔软度和印象。结果表明,通过增加VR空间中所有刺激的变形抗力值,评价由软向硬转变。我们认为,在VR空间中,即使用户不实际触摸物体,物体的变形还原程度也可以表达物体在触摸时的柔软度。并讨论了在VR空间中,柔软度与其对刺激的印象之间的关系。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Evaluation of the softness and its impression of visual stimuli in VR space
To examine the softness and impression of visual objects in VR (Virtual Reality) space, the impression of the visual stimuli in VR space was measured using the subjective evaluation of a seven-rank scale by changing with each the value of the deformation resistance of the stimuli, of shapes, and colors. The value of the deformation resistance of the stimuli expresses the degree of deformation to return to the original of the object when touching it in VR space. The lower value indicates the larger deformation like pudding and the higher one is the smaller one like thick rubber they were used three types of values lower and higher, and no-deformation of the objects. The shapes of objects as the stimuli were three shapes (sphere, cube, pyramid). The colors of the stimuli were selected from five colors (red, green, green, gray, and white) and they have used two types of the feeling of materials (matte and metallic) in each color. Ten participants were asked to subjectively evaluate the softness and impression of the stimulus. In the results, the evaluation changes from soft to hard by increasing the values of deformation resistance in all the stimuli in VR space. It is suggested that the degree of the deformation to return to the original can express the softness of objects when touching them in VR space even though the user does not touch them physically. It also discussed the relationship between softness and its impression of the stimuli in VR space.
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