为驾驶模拟器高效创建3d虚拟环境

Nicolas Wagener, Jobst Beckmann, L. Eckstein
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引用次数: 0

摘要

驾驶模拟器的使用为最小化成本和时间提供了巨大的潜力,并且为汽车产品的开发提供了必要的安全测试和评估方法。驾驶模拟器的范围从简单的桌面机架或基于虚拟现实的设置到具有全运动系统的高动态驾驶模拟器不等。驾驶模拟器的一个关键方面是用户的沉浸程度。因此,逼真的可视化是一项至关重要的任务。本文提出了一种高效、自动化的从各种数据源创建三维虚拟环境的方法。考虑了OpenStreetMap[18]、现有的opdrive[10]地图、CityGML[19]和数字地形模型[20]等可用资源。然后将这些来源融合在一起,并根据现有的规范和条例对信息进行纠正。最后,信息丰富和程序算法部署,以创建一个逼真的3D环境。该方法独立于底层引擎。然而,对于我们的评估,我们使用了著名的游戏引擎Unity[16]。该方法在德国各地进行了测试,并根据一项已使用的研究进行了评估,取得了令人鼓舞的结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Efficient Creation of 3D-Virtual Environments for Driving Simulators
The use of driving simulators offers great potential for cost and time minimization and additionally provides the necessary safe test and evaluation methods in the development of automotive products. The range of driving simulators varies from simple desktop racks or virtual reality based setups to highly dynamic driving simulators with a full motion system. A key aspect of driving simulators is the degree of immersion of the user. A realistic visualization is therefore a crucial task. In this paper, an efficient and automated approach to create 3D virtual environments from various data sources is presented. Available sources such as OpenStreetMap [18], existing OpenDrive [10] maps, CityGML [19] and digital terrain models [20] are taken into account. These sources are then fused together and information is corrected based on existing norms and regulations. Finally, information is enriched and procedural algorithms are deployed to create a realistic 3D environment. The approach is presented independently from the underlying engine. However, for our evaluation we utilized the well known games engine Unity [16]. The approach was tested in various locations within Germany and an evaluation based on a used study was conducted, leading to promising results.
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