有效的编辑在一个面向树的投影编辑器

Tom Beckmann
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引用次数: 1

摘要

与文本编辑器相比,使用投影编辑器通常需要用户学习新的编辑隐喻。在面向文本的投影编辑器中,可以使用规则给用户一种在常规文本编辑器中工作的印象。因此,编辑的隐喻对用户来说是清晰的,但如果实现的规则不够,用户可能会感到困惑,为什么某些操作不起作用。面向块的投影编辑器,其编辑隐喻通常更清晰,但通常对编辑效率提出挑战,因为代码占用更多空间,编辑被认为更慢。我们提出了一个面向块的投影编辑器,试图解决编辑效率和空间使用的问题。通过一组可重用的用于树修改的命令、节省空间的AST可视化和上下文感知输入,我们允许用户与文本编辑器一样快或更快地进行编辑。我们通过比较执行常见编辑操作所需的击键次数来提供第一次评估。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Efficient editing in a tree-oriented projectional editor
In contrast to text editors, using projectional editors typically requires users to learn a new editing metaphor. In text-oriented projectional editors, rules may be used to give users the impression of working in a regular text editor. As such, the editing metaphor appears clear to the user, but if the implemented rules do not suffice, users may be confused why certain actions do not work. Block-oriented projectional editors, where the editing metaphors are typically clearer, often present challenges in editing efficiency, as code takes up more space and editing is perceived to be slower. We present a block-oriented projectional editor that tries to address the issues of editing efficiency and space usage. Through a reusable set of commands for tree modifications, a space-efficient AST visualization, and context-aware input we allow users to edit as fast or faster than in a text editor. We provide a first evaluation by comparing the number of keystrokes required to carry out common edit operations.
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