为家用电脑用户设计一款手机游戏,防止“网络钓鱼攻击”

N. Arachchilage, Melissa Cole
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引用次数: 52

摘要

本研究旨在为家庭电脑用户设计一个教育手机游戏,以防止网络钓鱼攻击。网络钓鱼是一种网络身份盗窃,旨在窃取受害者的敏感信息,如用户名、密码和网上银行详细信息。为了防止这种情况,需要考虑进行网络钓鱼教育。手机游戏有助于将学习融入自然环境中。本文介绍了一种基于故事的手机游戏设计方法,这种方法对现实生活进行了简化和夸张。我们使用源自技术威胁避免理论(TTAT)的理论模型来解决游戏设计问题,并将游戏设计原则用作构建和呈现信息的一套指导方针。整体的手机游戏设计旨在提高家庭电脑用户的回避动机和行为,以防止网络钓鱼威胁。在Google App Inventor模拟器上展示了游戏原型设计。我们相信,通过培训家庭电脑用户防范网络钓鱼攻击,将有助于使网络空间成为一个安全的环境。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Design a mobile game for home computer users to prevent from “phishing attacks”
This research aims to design an educational mobile game for home computer users to protect against phishing attacks. Phishing is an online identity theft which aims to steal sensitive information such as username, password and online banking details from victims. To prevent this, phishing education needs to be considered. Mobile games could facilitate to embed learning in a natural environment. The paper introduces a mobile game design based on a story which is simplifying and exaggerating real life. We use a theoretical model derived from Technology Threat Avoidance Theory (TTAT) to address the game design issues and game design principles were used as a set of guidelines for structuring and presenting information. The overall mobile game design was aimed to enhance avoidance motivation and behaviour of home computer users to protect against phishing threats. The prototype game design is presented on Google App Inventor Emulator. We believe by training home computer users to protect against phishing attacks, would be an aid to enable the cyberspace as a secure environment.
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