基于历史的沉浸式CAD反应对象

T. Convard, P. Bourdot
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引用次数: 16

摘要

虚拟环境(VE)允许直接的3D交互、更好的形状感知和沉浸感,这些都是设计任务非常需要的属性。传统CAD软件广泛使用WIMP界面(Windows、Icons、Menus和Pointing device),但这些交互模式并不适合VE。此外,在设计任务中,对话框、按钮等的使用会影响用户对工作的关注。然而,为了充分受益于沉浸式交互,我们需要更多3D对象的反应性行为。对象数据结构必须通过直接的三维交互为实体的几何定义的实时修改提供有效的方法。我们将提出一种方法,取代传统的编辑施工历史图在参数建模器。将给出数据结构和算法的描述,这些结构和算法允许用户通过对对象的拓扑元素进行直接的3D交互来隐式修改实体的历史。本文介绍的技术在VE原型中进行了验证,使用OpenCASCADE几何内核和多模态接口。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
History based reactive objects for immersive CAD
Virtual Environments (VE) allow direct 3D interaction, better perception of shapes and a feel of immersion, properties that are highly desirable for design tasks. Traditional CAD software extensively use WIMP interfaces (Windows, Icons, Menus and Pointing device), but these interaction models are not suited in VE. Moreover, during a design task, the use of dialog boxes, buttons, etc. deteriorates the user's focus on his work. However, to fully benefit from immersive interaction we need more reactive behavior from 3D objects. The objects data structures must provide efficient ways for real-time modification of the geometric definitions of solids via direct 3D interactions. We will present an approach that replaces the traditional editing of the construction history graph in parametric modelers. A description of data structures and algorithms that allow the user to implicitly modify the history of a solid through a direct 3D interaction on topological elements of the objects will be given. The techniques presented here are validated in a VE prototype, using the OpenCASCADE geometric kernel and a multimodal interface.
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