{"title":"HiCAP:基于分层fsm的高效节能移动游戏动态集成CPU-GPU频率封顶调节器","authors":"Jurn-Gyu Park, N. Dutt, Hoyeon Kim, Sung-Soo Lim","doi":"10.1145/2934583.2934588","DOIUrl":null,"url":null,"abstract":"Contemporary mobile platforms use software governors to achieve high performance with energy-efficiency for heterogeneous CPU-GPU based architectures that execute mobile games and other graphics-intensive applications. Mobile games typically exhibit inherent behavioral dynamism, which existing governor policies are unable to exploit effectively to manage CPU/GPU DVFS policies. To overcome this problem, we present HiCAP: a Hierarchical Finite State Machine (HFSM) based CPU-GPU governor that models the dynamic behavior of mobile gaming workloads, and applies a cooperative, dynamic CPU-GPU frequency-capping policy to yield energy efficiency adapting to the game's inherent dynamism. Our experiments on a large set of 37 mobile games exhibiting dynamic behavior show that our CAP dynamic governor policy achieved substantial energy efficiency gains of up to 18% improvement in energy-per-frame over existing governor policies, with minimal degradation in quality.","PeriodicalId":142716,"journal":{"name":"Proceedings of the 2016 International Symposium on Low Power Electronics and Design","volume":"21 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-08-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"11","resultStr":"{\"title\":\"HiCAP: Hierarchical FSM-based Dynamic Integrated CPU-GPU Frequency Capping Governor for Energy-Efficient Mobile Gaming\",\"authors\":\"Jurn-Gyu Park, N. Dutt, Hoyeon Kim, Sung-Soo Lim\",\"doi\":\"10.1145/2934583.2934588\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Contemporary mobile platforms use software governors to achieve high performance with energy-efficiency for heterogeneous CPU-GPU based architectures that execute mobile games and other graphics-intensive applications. Mobile games typically exhibit inherent behavioral dynamism, which existing governor policies are unable to exploit effectively to manage CPU/GPU DVFS policies. To overcome this problem, we present HiCAP: a Hierarchical Finite State Machine (HFSM) based CPU-GPU governor that models the dynamic behavior of mobile gaming workloads, and applies a cooperative, dynamic CPU-GPU frequency-capping policy to yield energy efficiency adapting to the game's inherent dynamism. Our experiments on a large set of 37 mobile games exhibiting dynamic behavior show that our CAP dynamic governor policy achieved substantial energy efficiency gains of up to 18% improvement in energy-per-frame over existing governor policies, with minimal degradation in quality.\",\"PeriodicalId\":142716,\"journal\":{\"name\":\"Proceedings of the 2016 International Symposium on Low Power Electronics and Design\",\"volume\":\"21 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-08-08\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"11\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 2016 International Symposium on Low Power Electronics and Design\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2934583.2934588\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2016 International Symposium on Low Power Electronics and Design","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2934583.2934588","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
HiCAP: Hierarchical FSM-based Dynamic Integrated CPU-GPU Frequency Capping Governor for Energy-Efficient Mobile Gaming
Contemporary mobile platforms use software governors to achieve high performance with energy-efficiency for heterogeneous CPU-GPU based architectures that execute mobile games and other graphics-intensive applications. Mobile games typically exhibit inherent behavioral dynamism, which existing governor policies are unable to exploit effectively to manage CPU/GPU DVFS policies. To overcome this problem, we present HiCAP: a Hierarchical Finite State Machine (HFSM) based CPU-GPU governor that models the dynamic behavior of mobile gaming workloads, and applies a cooperative, dynamic CPU-GPU frequency-capping policy to yield energy efficiency adapting to the game's inherent dynamism. Our experiments on a large set of 37 mobile games exhibiting dynamic behavior show that our CAP dynamic governor policy achieved substantial energy efficiency gains of up to 18% improvement in energy-per-frame over existing governor policies, with minimal degradation in quality.