面向虚拟创意团队过程中特定阶段媒体选择的集成框架

Katrin Bergener
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引用次数: 1

摘要

在一个日益全球化的世界里,创造性的工作通常是由遍布全球的虚拟团队进行的。这些虚拟团队无法在实体上进行协作、合作和交流。虚拟团队工作可以节省资金,直接通过减少旅行成本,间接通过节省时间,但如果团队工作的结果受到团队损失和创造性工作固有风险的影响,这些效果就会受到阻碍。因此,本文的重点是如何通过正确选择媒体来减轻创意群体过程中的潜在风险和损失。然后将结果与创意团队过程结合在一个整合框架中,用于创意团队过程中特定阶段的媒体选择。我们认为,在为创意团队流程选择媒体时,考虑这个框架可以带来更好的流程,从而获得更好的结果,即更高的产品质量。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Towards an integrated framework for phase-specific media choice in virtual creative group processes
In an increasingly globalized world creative work is often conducted by virtual teams all over the globe. Those virtual teams cannot meet physically to collaborate, cooperate and communicate. Virtual team work saves money, directly by cutting costs of travel and indirectly by saving time, but these effects are thwarted if the results of the group work suffer from group losses and risks inherent in creative work. Therefore, this paper focuses on how to mitigate such potential risks and losses in creative group processes by the right choice of media. The results are then combined with the creative group process in an integrated framework for media choice in specific phases of the creative group process. We believe that considering this framework when choosing media for creative group processes leads to a better process flow and thus better results, i.e. higher product quality.
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